Jian Chang – författare
Advances in Computer Graphics
36th Computer Graphics International Conference, CGI 2019, Calgary, AB, Canada, June 17–20, 2019, Proceedings
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565 kr
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The 1 full paper and 13 short papers presented were carefully reviewed and selected from a total of 86 submissions. The papers are organized in topical sections of modelling, animation and simulation; virtual reality; image processing and computer vision.
*The conference was held virtually due to the COVID-19 pandemic.495 kr
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This brief overviews the application and significance of high-speed photography in experimental fluid mechanics, specifically focusing on the detailed observation and analysis of bubble dynamics, drop dynamics, and wake dynamics. It explores the development and various application scenarios of high-speed imaging technology, using it to investigate microscopic phenomena within these areas. The book covers key topics such as bubble collapse and deformation, particle acceleration mechanisms, and cavitating flow patterns in bubble dynamics; droplet impact, coalescence, and fragmentation in drop dynamics; and the wake phenomena of bluff bodies during translation, rotation, and interactions with flat surfaces in wake dynamics. Through experimental observations and mechanism research, the book provides insights into the underlying processes and behaviors in fluid systems, making it a valuable resource for researchers and students in fluid mechanics and energy related fields.
Next Generation Computer Animation Techniques
Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers
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This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017.
The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.
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1 978 kr
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565 kr
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306 kr
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