American Wars and Popular Culture - Böcker
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3 produkter
3 produkter
723 kr
Skickas inom 10-15 vardagar
Playing at War offers an innovative focus on Civil War video games as significant sites of memory creation, distortion, and evolution in popular culture. With fifteen essays by historians, the collection analyzes the emergence and popularity of video games that topically engage the period surrounding the American Civil War, from the earliest console games developed in the 1980s through the web-based games of the twenty-first century, including popular titles such as Red Dead Redemption 2 and War of Rights. Alongside discussions of technological capabilities and advances, as well as their impact on gameplay and content, the essays consider how these games engage with historical scholarship on the Civil War era, the degree to which video games reflect and contribute to popular understandings of the period, and how those dynamics reveal shifting conceptions of martial identity and historical memory within U.S. popular culture. Video games offer productive sites for extending the analysis of Civil War memory into the post Confederates in the Attic era, including the political and cultural moments of Obama and Trump, where overt expressions of Lost Cause memory were challenged and removed from schools and public spaces, then embraced by new manifestations of white supremacist organizations. Edited by Patrick A. Lewis and James Hill Welborn III, Playing at War traces the drift of Civil War memory into digital spaces and gaming cultures, encouraging historians to engage more extensively with video games as important cultural media for examining how contemporary Americans interact with the nation's past.
434 kr
Skickas inom 10-15 vardagar
Playing at War offers an innovative focus on Civil War video games as significant sites of memory creation, distortion, and evolution in popular culture. With fifteen essays by historians, the collection analyzes the emergence and popularity of video games that topically engage the period surrounding the American Civil War, from the earliest console games developed in the 1980s through the web-based games of the twenty-first century, including popular titles such as Red Dead Redemption 2 and War of Rights. Alongside discussions of technological capabilities and advances, as well as their impact on gameplay and content, the essays consider how these games engage with historical scholarship on the Civil War era, the degree to which video games reflect and contribute to popular understandings of the period, and how those dynamics reveal shifting conceptions of martial identity and historical memory within U.S. popular culture. Video games offer productive sites for extending the analysis of Civil War memory into the post Confederates in the Attic era, including the political and cultural moments of Obama and Trump, where overt expressions of Lost Cause memory were challenged and removed from schools and public spaces, then embraced by new manifestations of white supremacist organizations. Edited by Patrick A. Lewis and James Hill Welborn III, Playing at War traces the drift of Civil War memory into digital spaces and gaming cultures, encouraging historians to engage more extensively with video games as important cultural media for examining how contemporary Americans interact with the nation's past.
New Way of Seeing
Distance and Traumatic Memory in the Poetry of World War II
Inbunden, Engelska, 2025
562 kr
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A New Way of Seeing considers the poetry of five writers—Louis Simpson, Keith Douglas, Richard Hugo, Howard Nemerov, and Randall Jarrell—whose work draws on their activities as soldiers in World War II. Basing his examination on extensive primary-source research, Michael Sarnowski identifies distance, both literal and figurative, and traumatic memory as two interconnected elements of how these poets internalized the war and made sense of the events they witnessed. The book is structured on a gradient related to each poet's proximity to combat, as the chapters in turn focus on an infantryman (Simpson), a tank commander (Douglas), a bombardier (Hugo), a pilot (Nemerov), and a stateside flight instructor (Jarrell). Sarnowski relies on a wealth of archival material overlooked by previous scholarship, including poem drafts, correspondence, flight logs, and personal belongings. The conclusion revisits notions of legacy and representation by assessing factors that contributed to the early labeling of World War II soldiers as a "Silent Generation," in contrast to the outpouring of poetry published during and following the First World War. By exploring how poets processed their wartime experiences, A New Way of Seeing offers a stark reminder of why it remains vital to recognize the physical, mental, and psychological consequences endured by veterans.