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Köp båda 2 för 1827 krRosemary Luckin is Professor of Learner Centered Design at the London Knowledge Lab, Institute of Education, University of London, UK. Sadhana Puntambekar is Professor of Learning Sciences in the Educational Psychology department at the University of Wisconsin-Madison, USA. Peter Goodyear is an Australian Laureate Fellow and Professor of Education at the University of Sydney, Australia. Barbara Grabowski is Professor Emerita of Education at The Pennsylvania State University, USA. Joshua Underwood is an independent Learner Centred Design consultant and PhD candidate at the London Knowledge Lab, Institute of Education, University of London, UK. Niall Winters is a Senior Lecturer in Learning Technologies for Development at the London Knowledge Lab, Institute of Education, University of London, UK.
Foreword by Rosemary Luckin Part I. Foundations Design in Educational Technology: Foundations by Peter Goodyear Chapter 1 The Practice of Educational/Instructional Design by Peggy A. Ertmer, Martin L. Parisio, and Dewa Wardak Chapter 2 Principles for Design and Evaluation of Learning Spaces by Mike Keppell and Matthew Riddle Chapter 3 The Ecology of Resources: A Theoretically Grounded Framework for Designing Next Generation Technology Rich Learning by Rosemary Luckin, Wilma Clark, and Joshua Underwood Chapter 4 Design-Based ResearchDesigning as Research by Peter Reimann Chapter 5 Understanding and Analysing 21st Century Skills Learning Outcomes Using Assessments by Patrick Griffin, My Van Bui and Esther Care Part II. Design Methods Design in Educational Technology: The Design Process by Joshua Underwood and Rosemary Luckin Chapter 6 Using Technology Probes to Understand Educational Design Spaces by Madeline Balaam Chapter 7 Iterative Context Engineering to Inform the Design of Intelligent Exploratory Learning Environments for the Classroom byManolis Mavrikis, Sergio Gutierrez-Santos, Eirini Geraniou, Richard Noss and Alex Poulovassilis Chapter 8 Sketch-Ins: A Method for Participatory Design in TEL by Brock Craft Chapter 9 Issues and Methods for Involving Young People in Design by Judy Robertson, Judith Good, Katy Howland, and Andrew Macvean Chapter 10 Orchestrating Classroom CSCL: A Multi-level Pattern Approach for Design and Enactment by L. P. Prieto, S. Villagr-Sobrino, Y. Dimitriadis, I. Jorrn-Abelln Chapter 11 Empowering teachers to design learning resources with metacognitive interface elements by Judy Kay, Sabina Kleitman, and Roger Azevedo Chapter 12 Meta-Design: Empowering All Stakeholder as Co-Designers by Gerhard Fischer Chapter 13 Designing for Seamless Learning by Chee-Kit Looi and Lung-Hsiang Wong Chapter 14 Putting the Ecology of Resources Design Framework to Use with Language Learners Contexts by Rosemary Luckin, Wilma Clark, Joshua Underwood Chapter 15 Designing Affective and Cognitive Educational Interaction by Benedict du Boulay Chapter 16 Activity Theory and Educational Technology Design by Daisy Mwanza-Simwami Chapter 17 SNaP! Re-using, sharing and communicating designs and design knowledge using Scenarios, Narratives, and Patterns by Yishay Mor Chapter 18 Going Native: Autoethnography as a Design Tool by Margot Duncan Part III. Implementation Design in Educational Technology: Implementation Challenges by Barbara Grabowski and Niall Winters Chapter 19 A Developmental Study for the Design of Creative Problem Solving Support System by Cheol Il Lim, Wan Chul Lim, and Miyoung Hong Chapter 20 Case-Based Learning for Anesthesiology: Enhancing Dynamic Decision-Making Skills through Cognitive Apprenticeship and Cognitive Flexibility by Ikseon Choi, Yi-Chun Hong, Hyojin Park, Yunseok Lee Chapter 21 Scaffolding Learning in an LMS: Learning to Write an Action Research Proposal by Priya Sharma and Alice E. Anderson Chapter 22 Considering the Design of an Electronic Progress-Monitoring System by Simon Hooper, Charles Miller, and Susan Rose Chapter 23 Designing for Awareness: Purposeful Interactions in the Next Generation of Distance Education by Jennifer A. Maddrell and Gary R. Morrison Chapter 24 Learning with Facebook GroupInteraction in Action by Gila Kurtz, Hagit Meishar-Tal, and Efrat Pieterse Chapter 25 Designing for Learning with Tangible Technologies by Sara Price and Paul Marshall Chapter 26 An Introduction to Technology Enhanced Learning Design in Postgraduate Medical Education by Niall Winters Chapter 27 The Convergence of Informal Learning and Formal Education in a Ubiquitous Environment by Heeok Heo, Il-Hyun Jo, Kyu Yon Lim, Hyeon Woo Lee, and Soonshik Suh Chapter 28 Design for Museum Learning: Visitor-Constructed Trails Using Mobile Technologies by Kevin Walker Chapter 29 A Blended Instructional Design Approach to Cyberlearning that Supports Persons with Disabilities by Marilyn P. Arnone, Je