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    1. Data och IT
    2. Systemvetenskap och AI

    Code Chronicles

    The Art of Storytelling in Software

    AvPaolo Ciancarini,Ahmed El-Batanony

    Häftad, Engelska, 2027

    1 881 kr

    Kommande

    Beskrivning

    To write effective code and applications, software engineers and developers have to be able to frame user/customer needs effectively, capture program requirements and use cases, and then develop suitable software architecture and code to meet the need. Code Chronicles: The Art of Storytelling in Software helps readers write better software by teaching readers how to write stories in the context of software development. The book explains the roots of storytelling, clarifies that storytelling historically has been a very powerful tool used to pass along knowledge, presents where storytelling is already present implicitly in software development, discusses how to make it more effective, and finally present experiences in storytelling from software engineering and other scientific disciplines, to foster a full understanding of its power. The authors comprehensively present the pivotal role of storytelling in writing software, and they explain how to do it in a simple, hands-on approach, also taking advantage of clear case studies written by experts in the field.

    • Helps readers understand that stories are fully fledged tools to convey technical, managerial, organizational, and scientific knowledge, often more effective than formal language
    • Explains how to write proper stories to maximize their effectiveness in conveying information
    • Presents the different phases of software development where stories can be particularly useful

    Produktinformation

    • Utgivningsdatum:2027-08-01
    • Mått:191 x 235 x undefined mm
    • Format:Häftad
    • Språk:Engelska
    • Antal sidor:250
    • Förlag:Elsevier Science
    • ISBN:9780443292484

    Utforska kategorier

    • Systemvetenskap och AI inom Data och IT
    • Programspråk inom Data och IT
    • Programvaruutveckling inom Data och IT

    Mer om författaren

    Paolo Ciancarini is a Tenured Professor at the Department of Computer Scienceand Engineering of the University of Bologna – Alma Mater Studiorum. He lectureson software engineering and software architecture. Dr. Ahmed ElBatanony is a Senior Software Engineer with several years of experience in the industry, complemented by his role as an Instructor at Innopolis University. He earned both his bachelor’s and master’s degrees with honors from Innopolis University in Software Engineering and Computer Science. His research focuses on the application of No-Code tools in app development, particularly Google's AppSheet, which he explored in his master’s thesis. Ahmed has contributed to academic literature on topics such as the implications of no-code tools for smart cities and the Pareto Distribution of Software Features. He is actively involved in conferences and workshops, including the ACM SIGPLAN International "Beyond Code: No Code" Workshop at SPLASH 2021, where he not only participated but also contributed to program and organizing committees, shaping discussions about the future of software development without traditional coding. Besides his research, Ahmed is dedicated to teaching and has been instrumental in various courses at Innopolis University, inspiring and educating the next generation of tech enthusiasts.Dr. Giancarlo Succi is a highly accomplished academic and professional with extensive experience in computer science and software engineering. He currently holds the position of Tenured Professor at the University of Bologna – Alma Mater Studiorum. Prior to this role, he has held various prestigious positions at different institutions, including Tenured Professor at Innopolis University in Russia, where he served as Dean of the Faculty of Computer Science and Engineering. He also held positions at the Free University of Bolzano-Bozen in Italy, the University of Alberta, and the University of Calgary in Canada, as well as the University of Trento in Italy. Dr. Succi holds a Laurea degree in Electrical Engineering, an MSc in Computer Science, and a PhD in Computer and Electrical Engineering. He is a registered Professional Engineer in both Italy and Alberta, Canada. His research interests encompass various areas of artificial intelligence, data science, and software engineering, with applications in economics, finance, and management sectors. He has been involved in creating startups, securing significant research funding, and has authored over 500 research publications. Dr. Succi has also played leadership roles in international conferences and journals, boasting impressive h-index scores on Google Scholar and Scopus.Furthermore, Giancarlo Succi has consulted for numerous private and public organizations worldwide, providing expertise in artificial intelligence, data science, software system architecture, design, development, software organization strategy, and personnel training.

    Innehållsförteckning

    • Part. A: Story telling: a vehicle to pass knowledge1. Introduction: story telling and knowledge in the centuries2. Storytelling in the modern time3. Key principles of storytellingPart. B: Case studies of story telling in our society4. How Freud was telling his stories5. Husserl, the critical philosophy, and the founding principles of story telling6. Court cases and story telling7. Managing a theatre and telling stories8. Doctors talking to their patients using stories9. Story telling and educationPart. C: Story telling in software10. Explaining the processes as stories11. Collecting requirements as stories12. Formalizing the analysis and design with stories13. Developing code with stories14. Testing software against stories of use15. Stories for user manuals16. Stories to create code in natural language using chatGPT17. Story telling to educate into agilePart. D: Case studies of story telling in software18. Stories in collecting requirements (to finalize)19. Stories in developing the code (to finalize)20. Stories in describing the process (to finalize)21. Stories in presenting the user experience (to finalize)Part. E: Conclusions Chapter 22: Summary of the key concepts23. The future of story telling in software24. Concluding remarks