Programming the TI-83 Plus/TI-84 Plus

AvChristopher Mitchell

E-bok
Engelska, 2012

271 kr

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Beskrivning

Summary

Programming the TI-83 Plus/TI-84 Plus is an example-filled, hands-on tutorial that introduces students, teachers, and professional users to programming with the TI-83 Plus and TI-84 Plus graphing calculators. This fun and easy-to-read book immediately immerses you in your first programs and guides you concept-by-concept, example-by-example. You''ll learn to think like a programmer as you use the TI-BASIC language to design and write your own utilities, games, and math programs.
About the Technology
The TI-83 Plus and TI-84 Plus are more than just powerful graphing calculatorst—they are the perfect place to start learning to program. The TI-BASIC language is built in, so you have everything you need to create your own math and science programs, utilities—even games.
About the Book
Programming the TI-83 Plus/TI-84 Plus teaches universal programming concepts and makes it easy for students, teachers, and professionals to write programs for the world''s most popular graphing calculators. This friendly tutorial guides you concept-by-concept, immediately immersing you in your first programs. It introduces TI-BASIC and z80 assembly, teaches you tricks to slim down and speed up your programs, and gives you a solid conceptual base to explore other programming languages.

This book is written for beginners—no programming backgroundis assumed.

Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.
What''s Inside
  • Works with all models of the TI-83, TI-83+, and TI-84+
  • Learn to think like a programmer
  • Learn concepts you can apply to any language
  • Advanced concepts such as hybrid BASIC and ASM

Table of Contents

    PART 1 GETTING STARTED WITH PROGRAMMING

  1. Diving into calculator programming
  2. Communication: basic input and output
  3. Conditionals and Boolean logic
  4. Control structures
  5. Theory interlude: problem solving and debugging
  6. PART 2 BECOMING A TI-BASIC MASTER

  7. Advanced input and events
  8. Pixels and the graphscreen
  9. Graphs, shapes, and points
  10. Manipulating numbers and data types
  11. PART 3 ADVANCED CONCEPTS; WHAT''S NEXT

  12. Optimizing TI-BASIC programs
  13. Using hybrid TI-BASIC libraries
  14. Introducing z80 assembly
  15. Now what? Expanding your programming horizons

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