Game Canon and Game History

AvDîlan Canan Çakir,Andreas Rauscher

Häftad, Engelska, 2026

1 265 kr

Kommande

Beskrivning

Games have developed into an important form of cultural expression that needs to be appropriately archived and examined in relation to established cultural forms. They are part of various cultural institutions that collect cultural artifacts. The selection of computer games varies not only according to the profile of the institution, but also in terms of format, accompanying material, and, in particular, the consoles used. For purely pragmatic reasons, cultural institutions that collect define specific criteria for the cultural assets to be collected. How can these criteria be defined for a game collection in order to achieve a documentation of game history that is as comprehensive, diverse, and varied as possible? Can the canon debates from literary or film studies and the associated practices, such as retrospectives in cultural centers and film museums, be transferred to game studies? What are the milestones of game culture? What approaches arise in comparison to other media and their archiving practices? What is archived in a game collection beyond the code or the game board? What is interesting in terms of game mechanics, technology, or narrative? What dependencies arise in the relationship between software and hardware? Can game history be written nationally? What does a pluralistic and grassroots history of games look like?

Produktinformation

Utforska kategorier

Mer om författaren

Innehållsförteckning

Hoppa över listan

Du kanske också är intresserad av

Savegame

Wilfried Elmenreich, René Reinhold Schallegger, Felix Schniz, Sonja Gabriel, Gerhard Pölsterl, Wolfgang B. Ruge

Häftad

500 kr

Comicanalyse

Stephan Packard, Andreas Rauscher, Véronique Sina, Jan-Noël Thon, Lukas R.A. Wilde, Janina Wildfeuer

Häftad

254 kr

Game Studies

Benjamin Beil, Thomas Hensel, Andreas Rauscher

Häftad

401 kr