Bokus

Daniel Thalmann

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  1. Advances in Computer Graphics

    Advances in Computer Graphics

    2020

  2. Advances in Visual Computing

    Advances in Visual Computing

    2019

  3. Deformable Avatars

    Deformable Avatars

    2001

  4. Intelligent Scene Modeling and Human-Computer Interaction

    Intelligent Scene Modeling and Human-Computer Interaction

    2021

  5. Handbook of Virtual Humans

    Handbook of Virtual Humans

    2004

  6. Crowd Simulation

    Crowd Simulation

    2012

  7. Computer Animation and Social Agents

    Computer Animation and Social Agents

    2020

  8. Crowd Simulation

    Crowd Simulation

    2012

  9. Technology, Design and the Arts - Opportunities and Challenges

    Technology, Design and the Arts - Opportunities and Challenges

    2020

  10. Stepping into Virtual Reality

    Stepping into Virtual Reality

    2008

  11. Context Aware Human-Robot and Human-Agent Interaction

    Context Aware Human-Robot and Human-Agent Interaction

    2015

  12. Deformable Avatars : IFIP TC5/WG5.10 DEFORM'2000 Workshop November 29-30, 2000 Geneva, Switzerland and AVATARS'2000 Workshop November 30-December 1, 2

    Deformable Avatars : IFIP TC5/WG5.10 DEFORM'2000 Workshop November 29-30, 2000 Geneva, Switzerland and AVATARS'2000 Workshop November 30-December 1, 2

    2013

  13. Modelling and Motion Capture Techniques for Virtual Environments

    Modelling and Motion Capture Techniques for Virtual Environments

    2003

  14. Modula-2

    Modula-2

    1985

  15. Computer Animation and Simulation 2001

    Computer Animation and Simulation 2001

    2001

  16. Computer Animation and Simulation ’99

    Computer Animation and Simulation ’99

    1999

  17. Computer Animation and Simulation ’97

    Computer Animation and Simulation ’97

    1997

  18. Computer Animation and Simulation ’95

    Computer Animation and Simulation ’95

    1995

  19. Stepping into Virtual Reality

    Stepping into Virtual Reality

    2023

  20. Synthetic Actors

    Synthetic Actors

    2011

  21. New Trends in Computer Graphics

    New Trends in Computer Graphics

    2012

  22. Computer Animation '91

    Computer Animation '91

    2012

  23. Models and Techniques in Computer Animation

    Models and Techniques in Computer Animation

    2013

  24. Legacy of Barbarossa

    Legacy of Barbarossa

    2024

  25. Computer-Generated Images

    Computer-Generated Images

    2012

  26. Advances in Visual Computing

    Advances in Visual Computing

    2010

  27. Synthetic Actors

    Synthetic Actors

    2012

  28. Creating and Animating the Virtual World

    Creating and Animating the Virtual World

    2012

  29. Biomechanical Models for Soft Tissue Simulation

    Biomechanical Models for Soft Tissue Simulation

    2013

  30. Computer Animation

    Computer Animation

    2012

  31. Biomechanical Models for Soft Tissue Simulation

    Biomechanical Models for Soft Tissue Simulation

    2014

  32. State-of-the-art in Computer Animation

    State-of-the-art in Computer Animation

    2012

  33. Computer Animation '90

    Computer Animation '90

    2012

  34. Intelligent Embedded Systems

    Intelligent Embedded Systems

    2018

  35. Communicating with Virtual Worlds

    Communicating with Virtual Worlds

    2012

  36. Image Synthesis

    Image Synthesis

    2012

  37. Image Synthesis

    Image Synthesis

    2011

  38. Computer Animation

    Computer Animation

    2012

  39. Computer Animation and Social Agents

    Computer Animation and Social Agents

    2025