Daniel Thalmann – författare
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108 produkter
Deformable Avatars
IFIP TC5/WG5.10 DEFORM’2000 Workshop November 29–30, 2000 Geneva, Switzerland and AVATARS’2000 Workshop November 30–December 1, 2000 Lausanne, Switzerland
Av Daniel Thalmann, Nadia Magnenat-Thalmann
E-bok, 2001
2174 kr
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Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global deformations. Simulating deformable avatars ensures a more realistic simulation of virtual humans. The research requires models for capturing of …
Handbook of Virtual Humans
Av Magnenat-T, Thalmann m. fl.
Inbunden, 2004
2188 kr
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Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, …
Handbook of Virtual Humans
Av Daniel Thalmann, Nadia Magnenat-Thalmann
E-bok, 2005
2495 kr
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Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, …
Deformable Avatars
IFIP TC5/WG5.10 DEFORM’2000 Workshop November 29–30, 2000 Geneva, Switzerland and AVATARS’2000 Workshop November 30–December 1, 2000 Lausanne, Switzerland
Av Nadia Magnenat-Thalmann, Daniel Thalmann m. fl.
Inbunden, 2001
1692 kr
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Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global deformations. Simulating deformable avatars ensures a more realistic simulation of virtual humans. The research requires models for capturing of …
Crowd Simulation
Av Daniel Thalmann, Soraia Raupp Musse
Inbunden, 2012
1098 kr
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Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this …
Crowd Simulation
Av Soraia Raupp Musse, Daniel Thalmann
E-bok, 2012
1455 kr
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Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this …
Crowd Simulation
Av Daniel Thalmann, Soraia Raupp Musse
Häftad, 2016
1130 kr
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Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this …
Deformable Avatars
IFIP TC5/WG5.10 DEFORM’2000 Workshop November 29–30, 2000 Geneva, Switzerland and AVATARS’2000 Workshop November 30–December 1, 2000 Lausanne, Switzerland
Av Nadia Magnenat-Thalmann, Daniel Thalmann
Häftad, 2013
1692 kr
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Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global deformations. Simulating deformable avatars ensures a more realistic simulation of virtual humans. The research requires models for capturing of …
Crowd Simulation
Av Soraia Raupp Musse, Daniel Thalmann
E-bok, 2007
1318 kr
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Recent times have seen growing interest in crowd simulation, particularly in the commercial sector where it is used in the fields of security, defence, entertainment and the movie industry. This book focuses closely on methods and techniques for crowd simulation, filling the gap in the professional …
Stepping into Virtual Reality
Av Daniel Thalmann, F. Vexo m. fl.
E-bok, 2008
739 kr
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The fruit of many years experience on the creation of synthetic worlds and virtual realities, this book is based on the considerable expertise of the authors, who share their knowledge of mastering the complexities behind the creation of Virtual Reality (VR) applications. The first part of the book …
Advances in Visual Computing
14th International Symposium on Visual Computing, ISVC 2019, Lake Tahoe, NV, USA, October 7–9, 2019, Proceedings, Part I
Av George Bebis, Richard Boyle m. fl.
Häftad, 2019
569 kr
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This book constitutes the refereed proceedings of the 14th International Symposium on Visual Computing, ISVC 2019, held in Lake Tahoe, NV, USA in October 2019.The 100 papers presented in this double volume were carefully reviewed and selected from 163 submissions. The papers are organized into the …
Advances in Visual Computing
14th International Symposium on Visual Computing, ISVC 2019, Lake Tahoe, NV, USA, October 7–9, 2019, Proceedings, Part I
Av Panpan Xu, Chaoli Wang m. fl.
E-bok, 2019
755 kr
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This book constitutes the refereed proceedings of the 14th International Symposium on Visual Computing, ISVC 2019, held in Lake Tahoe, NV, USA in October 2019. The 100 papers presented in this double volume were carefully reviewed and selected from 163 submissions. The papers are organized into the …
Advances in Visual Computing
14th International Symposium on Visual Computing, ISVC 2019, Lake Tahoe, NV, USA, October 7–9, 2019, Proceedings, Part II
Av George Bebis, Richard Boyle m. fl.
Häftad, 2019
926 kr
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This book constitutes the refereed proceedings of the 14th International Symposium on Visual Computing, ISVC 2019, held in Lake Tahoe, NV, USA in October 2019.The 100 papers presented in this double volume were carefully reviewed and selected from 163 submissions. The papers are organized into the …
Advances in Visual Computing
14th International Symposium on Visual Computing, ISVC 2019, Lake Tahoe, NV, USA, October 7–9, 2019, Proceedings, Part II
Av Panpan Xu, Chaoli Wang m. fl.
E-bok, 2019
1138 kr
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This book constitutes the refereed proceedings of the 14th International Symposium on Visual Computing, ISVC 2019, held in Lake Tahoe, NV, USA in October 2019. The 100 papers presented in this double volume were carefully reviewed and selected from 163 submissions. The papers are organized into the …
Technology, Design and the Arts - Opportunities and Challenges
Av Rae Earnshaw, Susan Liggett m. fl.
Inbunden, 2020
569 kr
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This open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains. This has produced new kinds of created works which can …
Technology, Design and the Arts - Opportunities and Challenges
Av Rae Earnshaw, Susan Liggett m. fl.
Häftad, 2020
442 kr
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This open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains. This has produced new kinds of created works which can …
Advances in Computer Graphics
37th Computer Graphics International Conference, CGI 2020, Geneva, Switzerland, October 20–23, 2020, Proceedings
Av Nadia Magnenat-Thalmann, Constantine Stephanidis m. fl.
Häftad, 2020
1243 kr
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This book constitutes the refereed proceedings of the 37th Computer Graphics International Conference, CGI 2020, held in Geneva, Switzerland, in October 2020. The conference was held virtually.The 43 full papers presented together with 3 short papers were carefully reviewed and selected from 189 …
Advances in Computer Graphics
37th Computer Graphics International Conference, CGI 2020, Geneva, Switzerland, October 20–23, 2020, Proceedings
Av Marina Gavrilova, George Papagiannakis m. fl.
E-bok, 2020
1670 kr
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This book constitutes the refereed proceedings of the 37th Computer Graphics International Conference, CGI 2020, held in Geneva, Switzerland, in October 2020. The conference was held virtually. The 43 full papers presented together with 3 short papers were carefully reviewed and selected from 189 …
Computer Animation and Social Agents
33rd International Conference on Computer Animation and Social Agents, CASA 2020, Bournemouth, UK, October 13-15, 2020, Proceedings
Av Feng Tian, Xiaosong Yang m. fl.
Häftad, 2020
569 kr
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This book constitutes the revised selected papers of the 33rd International Conference on Computer Animation and Social Agents, CASA 2020, held in Bournemouth, UK*, in October 2020.The 1 full paper and 13 short papers presented were carefully reviewed and selected from a total of 86 submissions. …
Computer Animation and Social Agents
33rd International Conference on Computer Animation and Social Agents, CASA 2020, Bournemouth, UK, October 13-15, 2020, Proceedings
Av Jian Chang, Nadia Magnenat Thalmann m. fl.
E-bok, 2020
755 kr
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This book constitutes the revised selected papers of the 33rd International Conference on Computer Animation and Social Agents, CASA 2020, held in Bournemouth, UK*, in October 2020. The 1 full paper and 13 short papers presented were carefully reviewed and selected from a total of 86 submissions. …
Intelligent Scene Modeling and Human-Computer Interaction
Av Nadia Magnenat Thalmann, Jian Jun Zhang m. fl.
Inbunden, 2021
1804 kr
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This edited book is one of the first to describe how Autonomous Virtual Humans and Social Robots can interact with real people and be aware of the surrounding world using machine learning and AI. It includes:· Many algorithms related to the awareness of the surrounding world such as the recognition …
Intelligent Scene Modeling and Human-Computer Interaction
Av Daniel Thalmann, Manoj Ramanathan m. fl.
E-bok, 2021
2291 kr
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This edited book is one of the first to describe how Autonomous Virtual Humans and Social Robots can interact with real people and be aware of the surrounding world using machine learning and AI. It includes: · Many algorithms related to the awareness of the surrounding world such as the …
Intelligent Scene Modeling and Human-Computer Interaction
Av Nadia Magnenat Thalmann, Jian Jun Zhang m. fl.
Häftad, 2022
1804 kr
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This edited book is one of the first to describe how Autonomous Virtual Humans and Social Robots can interact with real people and be aware of the surrounding world using machine learning and AI. It includes:· Many algorithms related to the awareness of the surrounding world such as the recognition …
Advances in Computer Graphics
38th Computer Graphics International Conference, CGI 2021, Virtual Event, September 6–10, 2021, Proceedings
Av Nadia Magnenat-Thalmann, Victoria Interrante m. fl.
Häftad, 2021
1243 kr
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This book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021.The 44 full papers presented together with 9 short papers were carefully reviewed and selected from 131 submissions. The papers are organized in the …
Advances in Computer Graphics
38th Computer Graphics International Conference, CGI 2021, Virtual Event, September 6–10, 2021, Proceedings
Av Marina Gavrilova, Jinman Kim m. fl.
E-bok, 2021
1634 kr
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This book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021. The 44 full papers presented together with 9 short papers were carefully reviewed and selected from 131 submissions. The papers are organized in the …
Advances in Computer Graphics
39th Computer Graphics International Conference, CGI 2022, Virtual Event, September 12–16, 2022, Proceedings
Av Nadia Magnenat-Thalmann, Jian Zhang m. fl.
Häftad, 2023
1018 kr
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This book constitutes the refereed proceedings of the 39th Computer Graphics International Conference on Advances in Computer Graphics, CGI 2022, held Virtually, during September 12–16, 2022. The 45 full papers included in this book were carefully reviewed and selected from 139 submissions. They …
Advances in Computer Graphics
39th Computer Graphics International Conference, CGI 2022, Virtual Event, September 12–16, 2022, Proceedings
Av Marina Gavrilova, Daniel Thalmann m. fl.
E-bok, 2023
1306 kr
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This book constitutes the refereed proceedings of the 39th Computer Graphics International Conference on Advances in Computer Graphics, CGI 2022, held Virtually, during September 12–16, 2022. The 45 full papers included in this book were carefully reviewed and selected from 139 submissions. They …
Stepping into Virtual Reality
Av Mario A. Gutiérrez A., Frédéric Vexo m. fl.
Häftad, 2023
792 kr
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The 2nd edition of this book provides an updated and extended look into the advancements in Virtual Reality and the metaverse. The history and origins of Virtual Reality, crowd simulation and virtual surgery are thoroughly explored. Applications in the cultural heritage and sports domains are also …
Stepping into Virtual Reality
Av Daniel Thalmann, Frederic Vexo m. fl.
E-bok, 2023
985 kr
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The 2 nd edition of this book provides an updated and extended look into the advancements in Virtual Reality and the metaverse. The history and origins of Virtual Reality, crowd simulation and virtual surgery are thoroughly explored. Applications in the cultural heritage and sports domains are also …