Virtual Reality and Augmented Reality
15th EuroVR International Conference, EuroVR 2018, London, UK, October 22–23, 2018, Proceedings
577 kr
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15th EuroVR International Conference, EuroVR 2018, London, UK, October 22–23, 2018, Proceedings
577 kr
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739 kr
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This book constitutes the refereed proceedings of the 15th International Conference on Virtual Reality and Augmented Reality, EuroVR 2018, held in London, UK, in October 2018. The 9 full papers and 6 short papers presented were carefully reviewed and selected from 39 submissions. The papers are organized in 5topical sections: vision-based motion tracking; 3D acquisition and 3D reconstruction; haptics and 3D audio; perception and cognition; interactive techniques and use-case studies.
16th EuroVR International Conference, EuroVR 2019, Tallinn, Estonia, October 23–25, 2019, Proceedings
759 kr
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985 kr
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17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25–27, 2020, Proceedings
577 kr
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732 kr
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The 12 full papers were carefully reviewed and selected from 35 submissions. The papers are organized in topical sections named: Perception, Cognition and Behaviour; Training, Teaching and Learning; Tracking and Rendering; and Scientific Posters.
38th Computer Graphics International Conference, CGI 2021, Virtual Event, September 6–10, 2021, Proceedings
1 260 kr
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1 634 kr
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The 44 full papers presented together with 9 short papers were carefully reviewed and selected from 131 submissions. The papers are organized in the following topics: computer animation; computer vision; geometric computing; human poses and gestures; image processing; medical imaging; physics-based simulation; rendering and textures; robotics and vision; visual analytics; VR/AR; and engage.
18th EuroXR International Conference, EuroXR 2021, Milan, Italy, November 24–26, 2021, Proceedings
634 kr
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821 kr
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The 8 full and 4 short papers were carefully reviewed and selected from 31 submissions. The conference presents contributions on virtual reality, mixed reality, augmented reality, collaborative virtual environment, tangible user interface, CAD model processing, and others. The papers are organized in the blocks named: Perception and Cognition; Interactive Techniques; Tracking and Rendering; Use case and User study; Short papers.