Playful Thinking – serie
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13 produkter
Achievement Relocked
Loss Aversion and Game Design
Inbunden, 2020
369 kr
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How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill; …
Beauty of Games
Av Frank Lantz
Häftad, 2025
214 kr
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How games create beauty and meaning, and how we can use them to explore the aesthetics of thought.Are games art? This question is a dominant mode of thinking about games and play in the twenty-first century, but it is fundamentally the wrong question. Instead, Frank Lantz proposes in his …
Making Games
The Politics and Poetics of Game Creation Tools
Inbunden, 2021
325 kr
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An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games , Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on …
Play Matters
Häftad, 2017
353 kr
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Why play is a productive, expressive way of being, a form of understanding, and a fundamental part of our well-being.What do we think about when we think about play? A pastime? Games? Childish activities? The opposite of work? Think again: If we are happy and well rested, we may approach even our …
How Games Move Us
Emotion by Design
Häftad, 2017
219 kr
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An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games.This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But …
Player vs. Monster
The Making and Breaking of Video Game Monstrosity
Inbunden, 2023
303 kr
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An ode to the gruesome game characters we love to beat—from the monsters of D&D to the mutants of The Last of Us—and what they tell us about ourselves.Since the early days of video games, monsters have played pivotal roles as dangers to be avoided, level bosses to be defeated, or targets to be …
Play Like a Fangirl
Creative Desire in Video Games
Av Kristine Ask, Ashley Guajardo
Häftad, 2026
407 kr
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How women and queer gamers express and elicit excitement, creativity, and desire in online gaming communities and beyond. How do cosplayers, modders, fan artists, fanfiction authors, and TikTok content creators build communities for marginalized and underserved fans of games? In Play Like a Fangirl …
Uncertainty in Games
Häftad, 2015
196 kr
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How uncertainty in games—from Super Mario Bros. to Rock/Paper/Scissors—engages players and shapes play experiences. In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the …
Art of Failure
An Essay on the Pain of Playing Video Games
Av Jesper Juul
Häftad, 2016
279 kr
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Real Games
What's Legitimate and What's Not in Contemporary Videogames
Av Mia Consalvo, Christopher A. Paul
Inbunden, 2019
286 kr
Tillfälligt slut
Playing Smart
On Games, Intelligence and Artificial Intelligence
Av Julian Togelius, Jesper Juul m. fl.
Inbunden, 2019
217 kr
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Fun, Taste, & Games
An Aesthetics of the Idle, Unproductive, and Otherwise Playful
Inbunden, 2019
271 kr
Tillfälligt slut