Christopher A. Paul – författare
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9 produkter
Real Games
Av Christopher A. Paul, Mia Consalvo
E-bok, 2019
372 kr
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How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them. In videogame criticism, the worst insult might be “That''s not a real game!” For example, “That''s not a real game, it''s on Facebook!” and “That''s not a real game, it''s a walking …
Optimizing Play
Why Theorycrafting Breaks Games and How to Fix It
Häftad, 2024
444 kr
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An unexpected take on how games work, what the stakes are for them, and how game designers can avoid the traps of optimization. The process of optimization in games seems like a good thing—who wouldn’t want to find the most efficient way to play and win? As Christopher Paul argues in Optimizing …
Wordplay and the Discourse of Video Games
Analyzing Words, Design, and Play
Häftad, 2013
692 kr
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In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul …
Wordplay and the Discourse of Video Games
Analyzing Words, Design, and Play
Inbunden, 2012
2513 kr
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In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul …
Wordplay and the Discourse of Video Games
Analyzing Words, Design, and Play
E-bok, 2012
796 kr
Lägg i varukorg
In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul …
Wordplay and the Discourse of Video Games
Analyzing Words, Design, and Play
E-bok, 2012
814 kr
Lägg i varukorg
In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul …
Real Games
What's Legitimate and What's Not in Contemporary Videogames
Av Mia Consalvo, Christopher A. Paul
Inbunden, 2019
286 kr
Tillfälligt slut
Toxic Meritocracy of Video Games
Why Gaming Culture Is the Worst
Häftad, 2018
301 kr
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An avid gamer and sharp media critic explains meritocracy’s negative contribution to video game culture-and what can be done about itVideo games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate …