Mia Consalvo – författare
461 kr
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The cross-cultural interactions of Japanese videogames and the West, from DIY localization by fans to corporate strategies of “Japaneseness.”
In the early days of arcades and Nintendo, many players didn''t recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the “Japaneseness” of particular games. Game developers try to decide whether a game''s Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness—cultural motifs or technical markers. Games were “localized,” subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West.
Consalvo begins with players, first exploring North American players'' interest in Japanese games (and Japanese culture in general) and then investigating players'' DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market.
356 kr
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How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.
In videogame criticism, the worst insult might be “That''s not a real game!” For example, “That''s not a real game, it''s on Facebook!” and “That''s not a real game, it''s a walking simulator!” But how do people judge what is a real game and what is not—what features establish a game''s gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them.
Consalvo and Paul look at three main areas often viewed as determining a game''s legitimacy: the game''s pedigree (its developer), the content of the game itself, and the game''s payment structure. They find, among other things, that even developers with a track record are viewed with suspicion if their games are on suspect platforms. They investigate game elements that are potentially troublesome for a game''s gameness, including genres, visual aesthetics, platform, and perceived difficulty. And they explore payment models, particularly free-to-play—held by some to be a marker of illegitimacy. Finally, they examine the debate around such so-called walking simulators as Dear Esther and Gone Home. And finally, they consider what purpose is served by labeling certain games “real."
535 kr
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521 kr
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575 kr
Skickas inom 5-8 vardagar
620 kr
Skickas inom 7-10 vardagar
2 405 kr
Skickas inom 10-15 vardagar
754 kr
Skickas inom 10-15 vardagar
Women and Everyday Uses of the Internet
Agency and Identity
309 kr
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579 kr
Skickas inom 5-8 vardagar
918 kr
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From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames—alongside televised and physical sports—impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players, and the sports media industry, contributors from a wide variety of disciplines demonstrate the depth and complexity of games that were once considered simply sports simulations. Contributors also tackle key topics including the rise of online play and its implications for access to games, as well as how regulations surrounding player likenesses present challenges to the industry. Whether you’re a scholar or a gamer, Sports Videogames offers a grounded, theory-building approach to how millions make sense of videogames today.
918 kr
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From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames—alongside televised and physical sports—impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players, and the sports media industry, contributors from a wide variety of disciplines demonstrate the depth and complexity of games that were once considered simply sports simulations. Contributors also tackle key topics including the rise of online play and its implications for access to games, as well as how regulations surrounding player likenesses present challenges to the industry. Whether you’re a scholar or a gamer, Sports Videogames offers a grounded, theory-building approach to how millions make sense of videogames today.
Handbook of Internet Studies
2 205 kr
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2 673 kr
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HANDBOOKS IN COMMUNICATION AND MEDIA
“Highly recommended.” CHOICE
“A state-of-the-art collection that represents and celebrates the diversity of theoretical and disciplinary approaches marking this brave new field. A new must-have reference book for Internet studies.” Caroline Haythornthwaite, University of Illinois
“This indispensable volume reflects the complexity of Internet studies – indeed, the Internet itself – by bringing together a diverse set of voices, geographies, disciplines, and arguments. It is not only an important resource for practitioners, but will also spark the curiosity of those on the edges of the field, including humanists, social scientists, and engineers alike.” Michael Zimmer, University of Wisconsin
“A comprehensive and useful volume that will appeal to students, teachers, and researchers. I highly recommend it to those who have been following the field since its emergence in the 1990s as well as to those new to the field.” Steve Jones, University of Illinois at Chicago
“This handbook is landmark, documenting that Internet studies have now come of age.” Niels Ole Finnemann, Aarhus University
To fully understand the impact and significance of the Internet, it is essential to consider its historical, societal, and cultural contexts. This handbook presents a wide range of original essays by established scholars in the field of Internet studies exploring the role of the Internet in modern societies, and the continuing development of its academic study.
641 kr
Läs direkt efter köp
HANDBOOKS IN COMMUNICATION AND MEDIA
“Highly recommended.” CHOICE
“A state-of-the-art collection that represents and celebrates the diversity of theoretical and disciplinary approaches marking this brave new field. A new must-have reference book for Internet studies.” Caroline Haythornthwaite, University of Illinois
“This indispensable volume reflects the complexity of Internet studies – indeed, the Internet itself – by bringing together a diverse set of voices, geographies, disciplines, and arguments. It is not only an important resource for practitioners, but will also spark the curiosity of those on the edges of the field, including humanists, social scientists, and engineers alike.” Michael Zimmer, University of Wisconsin
“A comprehensive and useful volume that will appeal to students, teachers, and researchers. I highly recommend it to those who have been following the field since its emergence in the 1990s as well as to those new to the field.” Steve Jones, University of Illinois at Chicago
“This handbook is landmark, documenting that Internet studies have now come of age.” Niels Ole Finnemann, Aarhus University
To fully understand the impact and significance of the Internet, it is essential to consider its historical, societal, and cultural contexts. This handbook presents a wide range of original essays by established scholars in the field of Internet studies exploring the role of the Internet in modern societies, and the continuing development of its academic study.
286 kr
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