266 kr
Läs direkt efter köp
266 kr
Läs direkt efter köp
499 kr
Läs direkt efter köp
219 kr
Skickas
538 kr
Skickas
772 kr
Skickas inom 10-15 vardagar
2 538 kr
Skickas inom 10-15 vardagar
907 kr
Läs direkt efter köp
This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively.
The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on:
Accessibility
Mobile Game Usability
Data Science
Virtual and Augmented Reality
Esports
This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.
907 kr
Läs direkt efter köp
This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively.
The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on:
Accessibility
Mobile Game Usability
Data Science
Virtual and Augmented Reality
Esports
This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.
1 087 kr
Läs direkt efter köp
1 087 kr
Läs direkt efter köp
1 215 kr
Skickas inom 3-6 vardagar
Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games.
However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences.
This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it.
Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.
732 kr
Läs direkt efter köp
572 kr
Skickas inom 10-15 vardagar
266 kr
Läs direkt efter köp
499 kr
Läs direkt efter köp
219 kr
Skickas
538 kr
Skickas
772 kr
Skickas inom 10-15 vardagar
2 538 kr
Skickas inom 10-15 vardagar
907 kr
Läs direkt efter köp
This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively.
The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on:
Accessibility
Mobile Game Usability
Data Science
Virtual and Augmented Reality
Esports
This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.
907 kr
Läs direkt efter köp
This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively.
The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on:
Accessibility
Mobile Game Usability
Data Science
Virtual and Augmented Reality
Esports
This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.
1 087 kr
Läs direkt efter köp
1 087 kr
Läs direkt efter köp
1 215 kr
Skickas inom 3-6 vardagar
Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games.
However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences.
This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it.
Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.
732 kr
Läs direkt efter köp
572 kr
Skickas inom 10-15 vardagar