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Julian Togelius – författare

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26 produkter

  1. Julian Togelius - Playing Smart, Häftad. Tillgänglighet: Lägg i varukorg

    Playing Smart

    On Games, Intelligence, and Artificial Intelligence

    Av Julian Togelius

    Häftad, 2025

    365 kr

    Lägg i varukorg

  2. Julian Togelius - Playing Smart, E-bok. Tillgänglighet: Lägg i varukorg

    Playing Smart

    Av Julian Togelius

    E-bok, 2019

    282 kr

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    A new vision of the future of games and game design, enabled by AI. Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart , Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game …

  3. Julian Togelius - Artificial General Intelligence, E-bok. Tillgänglighet: Lägg i varukorg

    Artificial General Intelligence

    Av Julian Togelius

    E-bok, 2024

    243 kr

    Lägg i varukorg

  4. Julian Togelius - Artificial General Intelligence, Häftad. Tillgänglighet: Lägg i varukorg

    Artificial General Intelligence

    Av Julian Togelius

    Häftad, 2024

    196 kr

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    How to make AI capable of general intelligence, and what such technology would mean for society. Artificial intelligence surrounds us. More and more of the systems and services you interact with every day are based on AI technology. Although some very recent AI systems are generalists to a degree, …

  5. Diego Pérez Liébana, Simon M. Lucas, Raluca D. Gaina, Julian Togelius, Ahmed Khalifa, Jialin Liu - General Video Game Artificial Intelligence, Häftad. Tillgänglighet: Lägg i varukorg

    General Video Game Artificial Intelligence

    Av Diego Pérez Liébana, Simon M. Lucas m. fl.

    Häftad, 2019

    606 kr

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    Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge …

  6. Jialin Liu, Ahmed Khalifa, Julian Togelius, Raluca D. Gaina, Simon M. Lucas, Diego Perez Liebana - General Video Game Artificial Intelligence, E-bok. Tillgänglighet: Lägg i varukorg

    General Video Game Artificial Intelligence

    Av Jialin Liu, Ahmed Khalifa m. fl.

    E-bok, 2022

    815 kr

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    Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge …

  7. Georgios N. Yannakakis, Julian Togelius - Artificial Intelligence and Games, Inbunden. Tillgänglighet: Lägg i varukorg

    Artificial Intelligence and Games

    Av Georgios N. Yannakakis, Julian Togelius

    Inbunden, 2025

    677 kr

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    This book covers artificial intelligence methods applied to games, both in research and game development. It is aimed at graduate students, researchers, game developers, and readers with a technical background interested in the intersection of AI and games. The book covers a range of AI methods, …

  8. Julian Togelius, Georgios N. Yannakakis - Artificial Intelligence and Games, E-bok. Tillgänglighet: Lägg i varukorg

    Artificial Intelligence and Games

    Av Julian Togelius, Georgios N. Yannakakis

    E-bok, 2025

    903 kr

    Lägg i varukorg

    This book covers artificial intelligence methods applied to games, both in research and game development. It is aimed at graduate students, researchers, game developers, and readers with a technical background interested in the intersection of AI and games. The book covers a range of AI methods, …

  9. Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius - Computer Games, Häftad. Tillgänglighet: Lägg i varukorg

    Computer Games

    Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers

    Av Tristan Cazenave, Mark H.M. Winands m. fl.

    Häftad, 2016

    568 kr

    Lägg i varukorg

    This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, …

  10. Julian Togelius, Michael Thielscher, Stephan Schiffel, Stefan Edelkamp, Mark H.M. Winands, Tristan Cazenave - Computer Games, E-bok. Tillgänglighet: Lägg i varukorg

    Computer Games

    Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers

    Av Julian Togelius, Michael Thielscher m. fl.

    E-bok, 2016

    739 kr

    Lägg i varukorg

    This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, …

  11. Noor Shaker, Julian Togelius, Mark J. Nelson - Procedural Content Generation in Games, Inbunden. Tillgänglighet: Lägg i varukorg

    Procedural Content Generation in Games

    Av Noor Shaker, Julian Togelius m. fl.

    Inbunden, 2016

    485 kr

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    This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, …

  12. Mark J. Nelson, Julian Togelius, Noor Shaker - Procedural Content Generation in Games, E-bok. Tillgänglighet: Lägg i varukorg

    Procedural Content Generation in Games

    Av Mark J. Nelson, Julian Togelius m. fl.

    E-bok, 2016

    734 kr

    Lägg i varukorg

    This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, …

  13. Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius - Computer Games, Häftad. Tillgänglighet: Lägg i varukorg

    Computer Games

    5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers

    Av Tristan Cazenave, Mark H.M. Winands m. fl.

    Häftad, 2017

    568 kr

    Lägg i varukorg

    This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July …

  14. Julian Togelius, Michael Thielscher, Stephan Schiffel, Stefan Edelkamp, Mark H.M. Winands, Tristan Cazenave - Computer Games, E-bok. Tillgänglighet: Lägg i varukorg

    Computer Games

    5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers

    Av Julian Togelius, Michael Thielscher m. fl.

    E-bok, 2017

    739 kr

    Lägg i varukorg

    This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July …

  15. Julian Togelius, Georgios N. Yannakakis - Artificial Intelligence and Games, E-bok. Tillgänglighet: Lägg i varukorg

    Artificial Intelligence and Games

    Av Julian Togelius, Georgios N. Yannakakis

    E-bok, 2018

    489 kr

    Lägg i varukorg

    This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and …

  16. Noor Shaker, Julian Togelius, Mark J. Nelson - Procedural Content Generation in Games, Häftad. Tillgänglighet: Lägg i varukorg

    Procedural Content Generation in Games

    Av Noor Shaker, Julian Togelius m. fl.

    Häftad, 2018

    390 kr

    Lägg i varukorg

    This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, …

  17. Georgios N. Yannakakis, Julian Togelius - Artificial Intelligence and Games, Häftad. Tillgänglighet: Lägg i varukorg

    Artificial Intelligence and Games

    Av Georgios N. Yannakakis, Julian Togelius

    Häftad, 2019

    407 kr

    Lägg i varukorg

    This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and …

  18. Cecilia Di Chio, Stefano Cagnoni, Carlos Cotta, Marc Ebner, Aniko Ekart, Anna I. Esparcia-Alcázar, Chi-Keong Goh, Juan J. Merelo, Ferrante Neri, Mike Preuss, Julian Togelius, Georgios N. Yannakakis - Applications of Evolutionary Computation, Häftad. Tillgänglighet: Lägg i varukorg

    Applications of Evolutionary Computation

    EvoApplications 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, April 7-9, 2010, Proceedings, Part I

    Av Cecilia Di Chio, Stefano Cagnoni m. fl.

    Häftad, 2010

    1129 kr

    Lägg i varukorg

    Evolutionary Computation (EC) techniques are e?cient, nature-inspired me- ods based on the principles of natural evolution and genetics. Due to their - ciency and simple underlying principles, these methods can be used for a diverse …

  19. Georgios N. Yannakakis, Julian Togelius, Mike Preuss, Ferrante Neri, Juan J. Merelo, Chi-Keong Goh, Anna I. Esparcia-Alcazar, Aniko Ekart, Marc Ebner, Carlos Cotta, Stefano Cagnoni, Cecilia Di Chio - Applications of Evolutionary Computation, E-bok. Tillgänglighet: Lägg i varukorg

    Applications of Evolutionary Computation

    EvoApplications 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, April 7-9, 2010, Proceedings, Part I

    Av Georgios N. Yannakakis, Julian Togelius m. fl.

    E-bok, 2010

    1470 kr

    Lägg i varukorg

    Evolutionary Computation (EC) techniques are e?cient, nature-inspired me- ods based on the principles of natural evolution and genetics. Due to their - ciency and simple underlying principles, these methods can be used for a diverse …

  20. Cecilia Di Chio, Stefano Cagnoni, Carlos Cotta, Marc Ebner, Aniko Ekart, Anna I. Esparcia-Alcázar, Juan J. Merelo, Ferrante Neri, Mike Preuss, Hendrik Richter, Julian Togelius, Georgios N. Yannakakis - Applications of Evolutionary Computation, Häftad. Tillgänglighet: Lägg i varukorg

    Applications of Evolutionary Computation

    EvoApplications 2011: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Torino, Italy, April 27-29, 2011, Proceedings, Part I

    Av Cecilia Di Chio, Stefano Cagnoni m. fl.

    Häftad, 2011

    568 kr

    Lägg i varukorg

    This book constitutes the refereed proceedings of the International Conference on the Applications of Evolutionary Computation, EvoApplications 2011, held in Torino, Italy, in April 2011 colocated with the Evo* 2011 events. Thanks to the large number of submissions received, the proceedings for …

  21. Georgios N. Yannakakis, Julian Togelius, Hendrik Richter, Mike Preuss, Ferrante Neri, Juan J. Merelo, Anna I. Esparcia-Alcazar, Aniko Ekart, Marc Ebner, Carlos Cotta, Stefano Cagnoni, Cecilia Di Chio - Applications of Evolutionary Computation, E-bok. Tillgänglighet: Lägg i varukorg

    Applications of Evolutionary Computation

    EvoApplications 2011: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Torino, Italy, April 27-29, 2011, Proceedings, Part I

    Av Georgios N. Yannakakis, Julian Togelius m. fl.

    E-bok, 2011

    755 kr

    Lägg i varukorg

    This book constitutes the refereed proceedings of the International Conference on the Applications of Evolutionary Computation, EvoApplications 2011, held in Torino, Italy, in April 2011 colocated with the Evo* 2011 events. Thanks to the large number of submissions received, the proceedings for …

  22. Cecilia Di Chio, Alexandros Agapitos, Stefano Cagnoni, Carlos Cotta, Francisco Fernández de Vega, Gianni A. Di Caro, Rolf Drechsler, Anikó Ekárt, Anna I. Esparcia-Alcázar, Muddassar Farooq, W.B. Langdon, Juan-J. Merelo-Guervós, Mike Preuss, Hendrik Richter, Sara Silva, Anabela Simões, Giovanni Squillero, Ernesto Tarantino, Andrea Tettamanzi, Julian Togelius, Neil Urquhart, Sima Uyar, Georgios N. Yannakakis - Applications of Evolutionary Computation, Häftad. Tillgänglighet: Lägg i varukorg

    Applications of Evolutionary Computation

    EvoApplications 2012: EvoCOMNET, EvoCOMPLEX, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoNUM, EvoPAR, EvoRISK, EvoSTIM, and EvoSTOC, Málaga, Spain, April 11-13, 2012, Proceedings

    Av Cecilia Di Chio, Alexandros Agapitos m. fl.

    Häftad, 2012

    568 kr

    Lägg i varukorg

    This book constitutes the refereed proceedings of the International Conference on the Applications of Evolutionary Computation, EvoApplications 2012, held in Málaga, Spain, in April 2012, colocated with the Evo* 2012 events EuroGP, EvoCOP, EvoBIO, and EvoMUSART. The 54 revised full papers presented …

  23. Georgios N. Yannakakis, Sima Uyar, Neil Urquhart, Julian Togelius, Andrea Tettamanzi, Ernesto Tarantino, Giovanni Squillero, Anabela Simoes, Sara Silva, Hendrik Richter, Mike Preuss, Juan-J. Merelo-Guervos, W.B. Langdon, Muddassar Farooq, Anna I. Esparcia-Alcazar, Aniko Ekart, Rolf Drechsler, Gianni A. Di Caro, Francisco Fernandez de Vega, Carlos Cotta, Stefano Cagnoni, Alexandros Agapitos, Cecilia Di Chio - Applications of Evolutionary Computation, E-bok. Tillgänglighet: Lägg i varukorg

    Applications of Evolutionary Computation

    EvoApplications 2012: EvoCOMNET, EvoCOMPLEX, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoNUM, EvoPAR, EvoRISK, EvoSTIM, and EvoSTOC, Málaga, Spain, April 11-13, 2012, Proceedings

    Av Georgios N. Yannakakis, Sima Uyar m. fl.

    E-bok, 2012

    755 kr

    Lägg i varukorg

    This book constitutes the refereed proceedings of the International Conference on the Applications of Evolutionary Computation, EvoApplications 2012, held in Málaga, Spain, in April 2012, colocated with the Evo* 2012 events EuroGP, EvoCOP, EvoBIO, and EvoMUSART. The 54 revised full papers presented …

  24. Julian Togelius - Inteligencia artificial general, Häftad. Tillgänglighet: Lägg i varukorg

    Inteligencia artificial general

    Av Julian Togelius

    Häftad, 2025

    250 kr

    Lägg i varukorg

  25. Julian Togelius - Inteligencia artificial general, E-bok. Tillgänglighet: Lägg i varukorg

    Inteligencia artificial general

    La serie de conocimientos esenciales de MIT Press

    Av Julian Togelius

    E-bok, 2025

    108 kr

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    La inteligencia artificial es omnipresente. Cada vez más sistemas y servicios con los que interactúas a diario se basan en tecnología de IA. Aunque algunos de los últimos sistemas de IA son hasta cierto punto generalistas, la mayoría de la IA es limitadamente específica; es decir, solo puede hacer …

  26. Julian Togelius, Jesper Juul, Geoffrey Long - Playing Smart, Inbunden. Tillgänglighet: Tillfälligt slut

    Playing Smart

    On Games, Intelligence and Artificial Intelligence

    Av Julian Togelius, Jesper Juul m. fl.

    Inbunden, 2019

    217 kr

    Tillfälligt slut