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Noor Shaker – författare

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4 produkter

  1. Noor Shaker, Nuha Shaker, Mo AbouZleikha - AI in Digital Pathology, Häftad. Tillgänglighet: Kommande

    AI in Digital Pathology

    From Implementation to Impact

    Av Noor Shaker, Nuha Shaker m. fl.

    Häftad, 2027

    1831 kr

    Kommande

    AI in Digital Pathology: From Implementation to Impact offers a comprehensive, practical guide bridging AI engineering and clinical pathology. Authored by AI experts and a practicing pathologist, the book covers the full spectrum of AI in pathology-from whole-slide imaging pipelines and data …

  2. Noor Shaker, Julian Togelius, Mark J. Nelson - Procedural Content Generation in Games, Inbunden. Tillgänglighet: Lägg i varukorg

    Procedural Content Generation in Games

    Av Noor Shaker, Julian Togelius m. fl.

    Inbunden, 2016

    485 kr

    Lägg i varukorg

    This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, …

  3. Mark J. Nelson, Julian Togelius, Noor Shaker - Procedural Content Generation in Games, E-bok. Tillgänglighet: Lägg i varukorg

    Procedural Content Generation in Games

    Av Mark J. Nelson, Julian Togelius m. fl.

    E-bok, 2016

    734 kr

    Lägg i varukorg

    This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, …

  4. Noor Shaker, Julian Togelius, Mark J. Nelson - Procedural Content Generation in Games, Häftad. Tillgänglighet: Lägg i varukorg

    Procedural Content Generation in Games

    Av Noor Shaker, Julian Togelius m. fl.

    Häftad, 2018

    390 kr

    Lägg i varukorg

    This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, …