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Mark J. Nelson – författare

Visar alla böcker från författaren Mark J. Nelson. Handla med fri frakt och snabb leverans.

6 produkter

  1. Mark J. Nelson - White Hat, Häftad. Tillgänglighet: Lägg i varukorg

    White Hat

    The Military Career of Captain William Philo Clark

    Av Mark J. Nelson

    Häftad, 2025

    284 kr

    Lägg i varukorg

    Best known for his role in the arrest and killing of Crazy Horse and for the book he wrote, The Indian Sign Language, Captain William Philo Clark (1845-1884) was one of the Old Army's renaissance men, by turns administrator, fighter, diplomat, explorer, and ethnologist. As such, Clark found himself …

  2. Mark J. Nelson - White Hat, Inbunden. Tillgänglighet: Lägg i varukorg

    White Hat

    The Military Career of Captain William Philo Clark

    Av Mark J. Nelson

    Inbunden, 2018

    364 kr

    Lägg i varukorg

    Best known for his role in the arrest and killing of Crazy Horse and for the book he wrote, The Indian Sign Language, Captain William Philo Clark (1845-1884) was one of the Old Army's renaissance men, by turns administrator, fighter, diplomat, explorer, and ethnologist. As such, Clark found himself …

  3. Ephriam D Dickson III, Mark J Nelson - Fort Bridger, Inbunden. Tillgänglighet: Lägg i varukorg

    Fort Bridger

    Av Ephriam D Dickson III, Mark J Nelson

    Inbunden, 2014

    284 kr

    Lägg i varukorg

  4. Noor Shaker, Julian Togelius, Mark J. Nelson - Procedural Content Generation in Games, Inbunden. Tillgänglighet: Lägg i varukorg

    Procedural Content Generation in Games

    Av Noor Shaker, Julian Togelius m. fl.

    Inbunden, 2016

    485 kr

    Lägg i varukorg

    This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, …

  5. Mark J. Nelson, Julian Togelius, Noor Shaker - Procedural Content Generation in Games, E-bok. Tillgänglighet: Lägg i varukorg

    Procedural Content Generation in Games

    Av Mark J. Nelson, Julian Togelius m. fl.

    E-bok, 2016

    734 kr

    Lägg i varukorg

    This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, …

  6. Noor Shaker, Julian Togelius, Mark J. Nelson - Procedural Content Generation in Games, Häftad. Tillgänglighet: Lägg i varukorg

    Procedural Content Generation in Games

    Av Noor Shaker, Julian Togelius m. fl.

    Häftad, 2018

    390 kr

    Lägg i varukorg

    This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, …