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Noor Shaker, Julian Togelius, Mark J. Nelson - Procedural Content Generation in Games, Inbunden

Inbunden, Engelska, 2016

Procedural Content Generation in Games

Av Noor Shaker, Julian Togelius, Mark J. Nelson

485 kr

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Beskrivning
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
Produktinformation
  • Utgivningsdatum: 2016-10-26
  • Mått: 155 x 235 x 21 mm
  • Vikt: 542 g
  • Format: Inbunden
  • Språk: Engelska
  • Serie: Computational Synthesis and Creative Systems
  • Antal sidor: 237
  • Upplaga: 16001
  • Förlag: Springer International Publishing AG
  • ISBN: 9783319427140
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