Michael Thielscher – författare
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19 produkter
Reasoning Robots
The Art and Science of Programming Robotic Agents
Inbunden, 2005
552 kr
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The creation of intelligent robots is surely one of the most exciting and ch- lenginggoals of Arti?cial Intelligence. A robot is, ?rst of all, nothing but an inanimate machine with motors and sensors. In order to bring life to it, the machine needs to be programmed so as to make active use of its …
Reasoning Robots
The Art and Science of Programming Robotic Agents
E-bok, 2005
734 kr
Lägg i varukorg
The creation of intelligent robots is surely one of the most exciting and ch- lenginggoals of Arti?cial Intelligence. A robot is, ?rst of all, nothing but an inanimate machine with motors and sensors. In order to bring life to it, the machine needs to be programmed so as to make active use of its …
Action Programming Languages
Häftad, 2008
312 kr
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Artificial systems that think and behave intelligently are one of the most exciting and challenging goals of Artificial Intelligence. Action Programming is the art and science of devising high-level control strategies for autonomous systems which employ a mental model of their environment and which …
General Game Playing
Av Michael Genesereth, Michael Thielscher
Häftad, 2014
388 kr
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General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms …
Action Programming Languages
E-bok, 2022
399 kr
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Artificial systems that think and behave intelligently are one of the most exciting and challenging goals of Artificial Intelligence. Action Programming is the art and science of devising high-level control strategies for autonomous systems which employ a mental model of their environment and which …
General Game Playing
Av Michael Thielscher, Michael Genesereth
E-bok, 2022
489 kr
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General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime" (n other words, they don''t know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms …
KI 2014: Advances in Artificial Intelligence
37th Annual German Conference on AI, Stuttgart, Germany, September 22-26, 2014, Proceedings
Av Carsten Lutz, Michael Thielscher
Häftad, 2014
568 kr
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This book constitutes the refereed proceedings of the 37th Annual German Conference on Artificial Intelligence, KI 2014, held in Stuttgart, Germany, in September 2014. The 24 revised full papers presented together with 7 short papers were carefully reviewed and selected from 62 submissions. The …
KI 2014: Advances in Artificial Intelligence
37th Annual German Conference on AI, Stuttgart, Germany, September 22-26, 2014, Proceedings
Av Michael Thielscher, Carsten Lutz
E-bok, 2014
755 kr
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This book constitutes the refereed proceedings of the 37th Annual German Conference on Artificial Intelligence, KI 2014, held in Stuttgart, Germany, in September 2014. The 24 revised full papers presented together with 7 short papers were carefully reviewed and selected from 62 submissions. The …
Computer Games
Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers
Av Tristan Cazenave, Mark H.M. Winands m. fl.
Häftad, 2016
568 kr
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This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, …
Computer Games
Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers
Av Julian Togelius, Michael Thielscher m. fl.
E-bok, 2016
739 kr
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This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, …
Computer Games
5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers
Av Tristan Cazenave, Mark H.M. Winands m. fl.
Häftad, 2017
568 kr
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This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July …
Computer Games
5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers
Av Julian Togelius, Michael Thielscher m. fl.
E-bok, 2017
739 kr
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This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July …
Challenges for Action Theories
E-bok, 2003
718 kr
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A logic-based approach to the design of computing systems would, undoubtedly, offer many advantages over the imperative paradigm most commonly applied so far for programming and hardware design and, consequently, logic, again and again, has been heralded as the basis for the next generation of …
Challenges for Action Theories
Häftad, 2000
568 kr
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A logic-based approach to the design of computing systems would, undoubtedly, offer many advantages over the imperative paradigm most commonly applied so far for programming and hardware design and, consequently, logic, again and again, has been heralded as the basis for the next generation of …
Computational Logic in Multi-Agent Systems
9th International Workshop, CLIMA IX, Dresden, Germany, September 29-30, 2008. Revised Selected and Invited Papers
Av Michael Fisher, Fariba Sadri m. fl.
Häftad, 2009
568 kr
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Multi-Agent Systems are communities of problem-solving entities that can exhibit varying degrees of intelligence. They can perceive and react to their environment, they can have individual or joint goals, for which they can plan and execute actions. Work on such systems integrates many technologies …
Computational Logic in Multi-Agent Systems
9th International Workshop, CLIMA IX, Dresden, Germany, September 29-30, 2008. Revised Selected and Invited Papers
Av Michael Thielscher, Fariba Sadri m. fl.
E-bok, 2009
739 kr
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Multi-Agent Systems are communities of problem-solving entities that can exhibit varying degrees of intelligence. They can perceive and react to their environment, they can have individual or joint goals, for which they can plan and execute actions. Work on such systems integrates many technologies …
AI 2012: Advances in Artificial Intelligence
25th International Australasian Joint Conference, Sydney, Australia, December 4-7, 2012, Proceedings
Av Michael Thielscher, Dongmo Zhang
Häftad, 2012
568 kr
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This book constitutes the refereed proceedings of the 25th Australasian Joint Conference on Artificial Intelligence, AI 2012, held in Sydney, Australia, in December 2012. The 76 revised full papers presented were carefully reviewed and selected from 196 submissions. The papers address a wide range …
AI 2012: Advances in Artificial Intelligence
25th International Australasian Joint Conference, Sydney, Australia, December 4-7, 2012, Proceedings
Av Dongmo Zhang, Michael Thielscher
E-bok, 2013
755 kr
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This book constitutes the refereed proceedings of the 25th Australasian Joint Conference on Artificial Intelligence, AI 2012, held in Sydney, Australia, in December 2012. The 76 revised full papers presented were carefully reviewed and selected from 196 submissions. The papers address a wide range …
Reasoning Robots
The Art and Science of Programming Robotic Agents
Häftad, 2010
552 kr
Lägg i varukorg
The creation of intelligent robots is surely one of the most exciting and ch- lenginggoals of Arti?cial Intelligence. A robot is, ?rst of all, nothing but an inanimate machine with motors and sensors. In order to bring life to it, the machine needs to be programmed so as to make active use of its …