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Michael Thielscher – författare

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19 produkter

  1. Michael Thielscher - Reasoning Robots, Inbunden. Tillgänglighet: Lägg i varukorg

    Reasoning Robots

    The Art and Science of Programming Robotic Agents

    Av Michael Thielscher

    Inbunden, 2005

    552 kr

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    The creation of intelligent robots is surely one of the most exciting and ch- lenginggoals of Arti?cial Intelligence. A robot is, ?rst of all, nothing but an inanimate machine with motors and sensors. In order to bring life to it, the machine needs to be programmed so as to make active use of its …

  2. Michael Thielscher - Reasoning Robots, E-bok. Tillgänglighet: Lägg i varukorg

    Reasoning Robots

    The Art and Science of Programming Robotic Agents

    Av Michael Thielscher

    E-bok, 2005

    734 kr

    Lägg i varukorg

    The creation of intelligent robots is surely one of the most exciting and ch- lenginggoals of Arti?cial Intelligence. A robot is, ?rst of all, nothing but an inanimate machine with motors and sensors. In order to bring life to it, the machine needs to be programmed so as to make active use of its …

  3. Michael Thielscher - Action Programming Languages, Häftad. Tillgänglighet: Lägg i varukorg

    Action Programming Languages

    Av Michael Thielscher

    Häftad, 2008

    312 kr

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    Artificial systems that think and behave intelligently are one of the most exciting and challenging goals of Artificial Intelligence. Action Programming is the art and science of devising high-level control strategies for autonomous systems which employ a mental model of their environment and which …

  4. Michael Genesereth, Michael Thielscher - General Game Playing, Häftad. Tillgänglighet: Lägg i varukorg

    General Game Playing

    Av Michael Genesereth, Michael Thielscher

    Häftad, 2014

    388 kr

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    General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms …

  5. Michael Thielscher - Action Programming Languages, E-bok. Tillgänglighet: Lägg i varukorg

    Action Programming Languages

    Av Michael Thielscher

    E-bok, 2022

    399 kr

    Lägg i varukorg

    Artificial systems that think and behave intelligently are one of the most exciting and challenging goals of Artificial Intelligence. Action Programming is the art and science of devising high-level control strategies for autonomous systems which employ a mental model of their environment and which …

  6. Michael Thielscher, Michael Genesereth - General Game Playing, E-bok. Tillgänglighet: Lägg i varukorg

    General Game Playing

    Av Michael Thielscher, Michael Genesereth

    E-bok, 2022

    489 kr

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    General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime" (n other words, they don''t know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms …

  7. Carsten Lutz, Michael Thielscher - KI 2014: Advances in Artificial Intelligence, Häftad. Tillgänglighet: Lägg i varukorg

    KI 2014: Advances in Artificial Intelligence

    37th Annual German Conference on AI, Stuttgart, Germany, September 22-26, 2014, Proceedings

    Av Carsten Lutz, Michael Thielscher

    Häftad, 2014

    568 kr

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    This book constitutes the refereed proceedings of the 37th Annual German Conference on Artificial Intelligence, KI 2014, held in Stuttgart, Germany, in September 2014. The 24 revised full papers presented together with 7 short papers were carefully reviewed and selected from 62 submissions. The …

  8. Michael Thielscher, Carsten Lutz - KI 2014: Advances in Artificial Intelligence, E-bok. Tillgänglighet: Lägg i varukorg

    KI 2014: Advances in Artificial Intelligence

    37th Annual German Conference on AI, Stuttgart, Germany, September 22-26, 2014, Proceedings

    Av Michael Thielscher, Carsten Lutz

    E-bok, 2014

    755 kr

    Lägg i varukorg

    This book constitutes the refereed proceedings of the 37th Annual German Conference on Artificial Intelligence, KI 2014, held in Stuttgart, Germany, in September 2014. The 24 revised full papers presented together with 7 short papers were carefully reviewed and selected from 62 submissions. The …

  9. Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius - Computer Games, Häftad. Tillgänglighet: Lägg i varukorg

    Computer Games

    Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers

    Av Tristan Cazenave, Mark H.M. Winands m. fl.

    Häftad, 2016

    568 kr

    Lägg i varukorg

    This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, …

  10. Julian Togelius, Michael Thielscher, Stephan Schiffel, Stefan Edelkamp, Mark H.M. Winands, Tristan Cazenave - Computer Games, E-bok. Tillgänglighet: Lägg i varukorg

    Computer Games

    Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers

    Av Julian Togelius, Michael Thielscher m. fl.

    E-bok, 2016

    739 kr

    Lägg i varukorg

    This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, …

  11. Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius - Computer Games, Häftad. Tillgänglighet: Lägg i varukorg

    Computer Games

    5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers

    Av Tristan Cazenave, Mark H.M. Winands m. fl.

    Häftad, 2017

    568 kr

    Lägg i varukorg

    This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July …

  12. Julian Togelius, Michael Thielscher, Stephan Schiffel, Stefan Edelkamp, Mark H.M. Winands, Tristan Cazenave - Computer Games, E-bok. Tillgänglighet: Lägg i varukorg

    Computer Games

    5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers

    Av Julian Togelius, Michael Thielscher m. fl.

    E-bok, 2017

    739 kr

    Lägg i varukorg

    This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July …

  13. Michael Thielscher - Challenges for Action Theories, E-bok. Tillgänglighet: Lägg i varukorg

    Challenges for Action Theories

    Av Michael Thielscher

    E-bok, 2003

    718 kr

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    A logic-based approach to the design of computing systems would, undoubtedly, offer many advantages over the imperative paradigm most commonly applied so far for programming and hardware design and, consequently, logic, again and again, has been heralded as the basis for the next generation of …

  14. Michael Thielscher - Challenges for Action Theories, Häftad. Tillgänglighet: Lägg i varukorg

    Challenges for Action Theories

    Av Michael Thielscher

    Häftad, 2000

    568 kr

    Lägg i varukorg

    A logic-based approach to the design of computing systems would, undoubtedly, offer many advantages over the imperative paradigm most commonly applied so far for programming and hardware design and, consequently, logic, again and again, has been heralded as the basis for the next generation of …

  15. Michael Fisher, Fariba Sadri, Michael Thielscher - Computational Logic in Multi-Agent Systems, Häftad. Tillgänglighet: Lägg i varukorg

    Computational Logic in Multi-Agent Systems

    9th International Workshop, CLIMA IX, Dresden, Germany, September 29-30, 2008. Revised Selected and Invited Papers

    Av Michael Fisher, Fariba Sadri m. fl.

    Häftad, 2009

    568 kr

    Lägg i varukorg

    Multi-Agent Systems are communities of problem-solving entities that can exhibit varying degrees of intelligence. They can perceive and react to their environment, they can have individual or joint goals, for which they can plan and execute actions. Work on such systems integrates many technologies …

  16. Michael Thielscher, Fariba Sadri, Michael Fisher - Computational Logic in Multi-Agent Systems, E-bok. Tillgänglighet: Lägg i varukorg

    Computational Logic in Multi-Agent Systems

    9th International Workshop, CLIMA IX, Dresden, Germany, September 29-30, 2008. Revised Selected and Invited Papers

    Av Michael Thielscher, Fariba Sadri m. fl.

    E-bok, 2009

    739 kr

    Lägg i varukorg

    Multi-Agent Systems are communities of problem-solving entities that can exhibit varying degrees of intelligence. They can perceive and react to their environment, they can have individual or joint goals, for which they can plan and execute actions. Work on such systems integrates many technologies …

  17. Michael Thielscher, Dongmo Zhang - AI 2012: Advances in Artificial Intelligence, Häftad. Tillgänglighet: Lägg i varukorg

    AI 2012: Advances in Artificial Intelligence

    25th International Australasian Joint Conference, Sydney, Australia, December 4-7, 2012, Proceedings

    Av Michael Thielscher, Dongmo Zhang

    Häftad, 2012

    568 kr

    Lägg i varukorg

    This book constitutes the refereed proceedings of the 25th Australasian Joint Conference on Artificial Intelligence, AI 2012, held in Sydney, Australia, in December 2012. The 76 revised full papers presented were carefully reviewed and selected from 196 submissions. The papers address a wide range …

  18. Dongmo Zhang, Michael Thielscher - AI 2012: Advances in Artificial Intelligence, E-bok. Tillgänglighet: Lägg i varukorg

    AI 2012: Advances in Artificial Intelligence

    25th International Australasian Joint Conference, Sydney, Australia, December 4-7, 2012, Proceedings

    Av Dongmo Zhang, Michael Thielscher

    E-bok, 2013

    755 kr

    Lägg i varukorg

    This book constitutes the refereed proceedings of the 25th Australasian Joint Conference on Artificial Intelligence, AI 2012, held in Sydney, Australia, in December 2012. The 76 revised full papers presented were carefully reviewed and selected from 196 submissions. The papers address a wide range …

  19. Michael Thielscher - Reasoning Robots, Häftad. Tillgänglighet: Lägg i varukorg

    Reasoning Robots

    The Art and Science of Programming Robotic Agents

    Av Michael Thielscher

    Häftad, 2010

    552 kr

    Lägg i varukorg

    The creation of intelligent robots is surely one of the most exciting and ch- lenginggoals of Arti?cial Intelligence. A robot is, ?rst of all, nothing but an inanimate machine with motors and sensors. In order to bring life to it, the machine needs to be programmed so as to make active use of its …