Grafik och bildbehandling
968 kr
Skickas inom 7-10 vardagar
968 kr
Skickas inom 7-10 vardagar
420 kr
Skickas inom 7-10 vardagar
Since Lightroom first launched 18 years ago, Scott Kelby’s The Adobe Photoshop Lightroom Book has been the world’s #1 top-selling Lightroom book (it has been translated into dozens of different languages), and this latest version is a huge update where Scott shares all his newest techniques, insights, and invaluable tips using his award-winning, plain-English style that makes learning Lightroom easy and fun.
Scott doesn’t just show you which sliders do what (every Lightroom book does that, right?). Instead, he shares his own personal settings, his time-tested techniques, and his proven step-by-step method of learning Lightroom, so you can begin using it like a pro from the start. Each year, he trains thousands of Lightroom users at his live seminars, online conferences, and through his blog at LightroomKillerTips.com, and he has learned firsthand what really works and what doesn’t. He tells you flat-out which techniques work best, which ones to avoid, and why.
You’ll learn:
His SLIM (Simplified Lightroom Image Management) system, which is taught at colleges and universities around the world because it’s so simple and straightforward, as it teaches you step by step how to organize your images, back them up, and be able to find them quickly and easily. How to make your images look like the pros, remove distracting things that are ruining otherwise great photos, and finally “get” the whole image editing thing. You’ll learn exactly what to do, in which order, and why. How to unlock the incredible power of Lightroom’s Masking tools (these are real game changers), including how to “paint with light” and Scott’s top masking tips to take your images to another level. How to use Lightroom along with Photoshop, and how to make the two work together absolutely seamlessly. You’ll be surprised at what you’ll be able to do, even if you’ve never used Photoshop before. How to expand Lightroom’s power to your phone or tablet, so you can organize and edit your images from anywhere. How to share your images in print and in gorgeous coffee table books, or online, including how to do online client proofing or share images with a group.You can download many of the same images in the book, so you can follow right along, and you'll get a killer collection of custom Lightroom Develop and Print presets to give you some of the most sought-after looks and effects, all with just one click.
This is the first and only book to bring the whole process together in such a clear, concise, and visual way. There is no faster, more straight-to-the-point, or more fun way to learn Lightroom.
435 kr
Skickas
549 kr
Skickas inom 3-6 vardagar
Learning Web Design
A Beginner's Guide to Html, Css, Javascript, and Web Graphics
740 kr
Skickas inom 7-10 vardagar
343 kr
Skickas
680 kr
Skickas inom 10-15 vardagar
1 019 kr
Skickas inom 7-10 vardagar
Designing User Experience presents a comprehensive introduction to the practical issue of creating interactive systems, services and products from a human-centred perspective. It develops the principles and methods of human–computer interaction (HCI) and Interaction Design (ID) to deal with the design of twenty-first-century computing and the demands for improved user experience (UX). It brings together the key theoretical foundations of human experiences when people interact with and through technologies. It explores UX in a wide variety of environments and contexts.
Learn OpenGL
Learn modern OpenGL graphics programming in a step-by-step fashion.
765 kr
Skickas inom 5-8 vardagar
383 kr
Skickas inom 7-10 vardagar
Products, technologies, and workplaces change so quickly today that everyone is continually learning. Many of us are also teaching, even when it's not in our job descriptions. Whether it's giving a presentation, writing documentation, or creating a website or blog, we need and want to share our knowledge with other people. But if you've ever fallen asleep over a boring textbook, or fast-forwarded through a tedious e-learning exercise, you know that creating a great learning experience is harder than it seems.
In Design For How People Learn, Second Edition, you'll discover how to use the key principles behind learning, memory, and attention to create materials that enable your audience to both gain and retain the knowledge and skills you're sharing. Updated to cover new insights and research into how we learn and remember, this new edition includes new techniques for using social media for learning as well as two brand new chapters on designing for habit and best practices for evaluating learning, such as how and when to use tests. Using accessible visual metaphors and concrete methods and examples, Design For How People Learn, Second Edition will teach you how to leverage the fundamental concepts of instructional design both to improve your own learning and to engage your audience.
SOLIDWORKS 2026 Tutorial
A Step-by-Step Project Based Approach Utilizing 3D Modeling
980 kr
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829 kr
Skickas inom 7-10 vardagar
333 kr
Skickas inom 5-8 vardagar
393 kr
Skickas inom 7-10 vardagar
Photographer's Guide to the Sony DSC-RX10 IV
Getting the Most from Sony's Advanced Digital Camera
413 kr
Skickas inom 5-8 vardagar
505 kr
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627 kr
486 kr
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OpenGL Programming Guide
The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V
465 kr
Skickas inom 7-10 vardagar
Complete Coverage of OpenGL® 4.5—the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions)
The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders.
OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code.
This edition of the best-selling “Red Book” fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.
New coverage in this edition includes
Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors Demonstrations and examples of key features based on community feedback and suggestions Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniquesVideo Games and Creativity
659 kr
Skickas inom 7-10 vardagar
Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices.� Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design.� It answers such questions as:
Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games?While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system.� The research and development of game-based learning has revealed the power of using games to teach and promote learning.� In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.
Summarizes research relating to creativity and video games Incorporates creativity research on both game design and game play Discusses physical design, game mechanics, coding, and more Investigates how video games may encourage creative problem solving Highlights applications of video games for educational purposes789 kr
Skickas inom 10-15 vardagar
414 kr
Skickas inom 7-10 vardagar
612 kr
Skickas inom 7-10 vardagar
Minecraft: Guide Collection 4-Book Boxed Set (Updated): Survival (Updated), Creative (Updated), Redstone (Updated), Combat
545 kr
Skickas inom 3-6 vardagar
1 563 kr
Skickas inom 10-15 vardagar
524 kr
Way Beyond Monochrome 2e
Advanced Techniques for Traditional Black & White Photography including digital negatives and hybrid printing
1 071 kr
Skickas inom 10-15 vardagar
Data Science for Business
What You Need to Know About Data Mining and Data-Analytic Thinking
469 kr
Skickas inom 7-10 vardagar