Digital animation
435 kr
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Skickas
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654 kr
Skickas inom 10-15 vardagar
Real-Time Animation with Adobe Character Animator
Animate characters in real time with webcam, microphone, and custom actions
861 kr
Skickas inom 5-8 vardagar
214 kr
Skickas inom 3-6 vardagar
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Animation is a limitless medium for telling stories. Artists can create worlds, defy gravity, flip from factual to fantasy, and transport audiences to places they never imagined. The challenge is having the discipline to reel it in and be intentional about your storytelling choices. This book shows you how.
In Animated Storytelling, learn how to create memorable stories using animation and motion graphics by following 10 simple guidelines that take you through the stages of concept development, pre-production, storyboarding, and design. Explore traditional linear storytelling and learn different processes for creating successful nonlinear animated stories, and also discover the wonders of experimental filmmaking.
Award-winning filmmaker, educator, and motivator Liz Blazer uses clear examples and easy-to-follow exercises to provide you with the instruction, encouragement, and tools you need to get your designs moving.
Whether your goal is to create exciting shorts for film festivals, effective messaging for broadcast or online, or simply to gain a deeper understanding of the medium, Animated Storytelling simplifies the process of creating clear and engaging stories for animation and motion graphics so you can get started easily.
Animated Storytelling teaches you how to:
• Write a creative brief for your project
• Find and communicate your story’s Big Idea
• Create tight stories with linear and nonlinear structures
• Explore experimental filmmaking techniques
• Use storyboards to communicate your visual story
• Use color to clarify and enrich your story
• Define the rules for your animated world
• Ease into the challenging task of animation
• Make the work you want to be hired to do
• Share your work with the world!
“Equal parts inspiring and practical, Animated Storytelling is a step-by-step guide that takes aspiring storytellers from raw idea to final render to distribution.
–Justin Cone, Co-founder, Motionographer
“This book is the instruction manual for navigating the complex world of animated storytelling. It's informative, inspirational, and extremely entertaining to read. Anyone working (or hoping to work) in the field of animation needs to read this.
–Joey Korenman, CEO & Founder, School of Motion
205 kr
Skickas inom 3-6 vardagar
431 kr
Skickas inom 3-6 vardagar
344 kr
Skickas inom 3-6 vardagar
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.
Learn cutting-edge MULTIMEDIA skills!
Discover how to create impressive multimedia projects using state-of-the-art tools and techniques. Multimedia Demystified is filled with information on the latest technologies, as well as design and production guidelines.
This practical guide provides a background on multimedia and then delves into the elements that make up a successful multimedia project. You'll learn about software and hardware tools, digital photography, sound editing, web authoring with HTML, vector graphics, file formats, computer animation, and much more. Detailed examples and concise explanations make it easy to understand the material, and end-of-chapter quizzes and a final exam help reinforce key concepts.
It's a no-brainer! You'll learn about:
Graphics, images, text, and typography 2D and 3D animationMusic, sound effects, and videoAuthoring for multimedia functionalitySoftware and hardwareDelivering the final project to the intended audienceSimple enough for a beginner, but challenging enough for an advanced student, Multimedia Demystified helps you master this marketable skill.
361 kr
Skickas
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.
"All-in-One is All You Need"
"This book coaches you through the five domains of the exam and provides effective practice exercises to prepare you with confidence. Thanks for providing the industry with such a great book!" -- Linda Hainlen, Director; Learning Solutions, Indiana University Health
Get complete coverage of all the material included on the CompTIA CTT+ exams inside this comprehensive resource. Written by industry expert, trainer, and project management consultant Joseph Phillips, this authoritative guide covers exams TKO-201, TKO-202, and TKO-203 in full detail. You'll find learning objectives at the beginning of each chapter, exam tips, practice questions, and in-depth explanations. A bonus appendix provides accelerated review of the exam objectives. Designed to help you pass the exams with ease, this definitive volume also serves as an essential on-the-job reference.
COVERS ALL EXAM TOPICS, INCLUDING HOW TO:
Evaluate learners' needsManage the technical classroomEngage learners through instructional methodsManage instructional materialsTrain with confidenceLead a successful classManage learner-centered instructionPromote learner engagementMotivate adult learnersEvaluate learner competenciesEvaluate instructor performanceCD-ROM FEATURES:
Two practice examsVideo trainingPDF of the book349 kr
Skickas inom 3-6 vardagar
CREATE PERFECTLY FORMATTED E-BOOKS WITH EPUB!
EPUB from the Ground Up shows you, step by step, how to develop state-of-the-art electronic publications with one of the most widely used standards in the industry. This practical guide walks you through the basicsof HTML, XHTML, XML, CSS, and JavaScript. No prior experience with markup languages or programming is needed!
You'll learn how to set up your EPUB file, select fonts, add images, and even incorporate audio, video, interactivity, and more features with EPUB 3. The book explains how to convert your file for use on various devices, including the Kindle. The most popular free software for EPUB creation, such as Sigil and Calibre, is also discussed. Detailed examples help you understand the concepts covered in this hands-on resource.
Learn how to use XML, HTML, and XHTML to code your EPUB fileEnhance the visual quality of your e-book with CSSChange fonts and add colors and imagesCreate the table of contents and manage reading order using Navigation Center eXtended (NCX) and Open Packaging Format (OPF) filesConvert your EPUB file to Kindle and other formatsDiscover how digital rights management (DRM) and signatures protect e-books and how to secure embedded fonts with font obfuscationLearn to use EPUB 3 enhancements, including support for audio, video, and Flash files, Mathematics Markup Language (MathML), Synchronized Multimedia Integration Language (SMIL), and moreCreate interactive e-books using JavaScriptAll examples and source code in the book are available for download at www.mhprofessional.com/EPUB
493 kr
Skickas inom 5-8 vardagar
635 kr
Skickas inom 7-10 vardagar
Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya's scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications.
This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL.
Fully updated with several new chapters Profusely illustrated and includes a companion Web site with numerous code examples and scene files The authors bring their extensive experience in professional production studios to provide expert guidance1 465 kr
Skickas inom 10-15 vardagar
Computer Animation Complete
All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques
723 kr
Skickas inom 7-10 vardagar
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors.
Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.
Expert instruction from a variety of pace-setting computer graphics researchers. Provides in-depth coverage of established and emerging animation algorithms. For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.598 kr
Skickas inom 7-10 vardagar
Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents.
The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic.
Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems Describes all the mathematical principles associated with motion capture and 3D character mechanics Helps you budget by explaining the costs associated with individualized motion capture projectsTradigital Maya
A CG Animator's Guide to Applying the Classical Principles of Animation
721 kr
Skickas inom 10-15 vardagar
648 kr
Skickas inom 7-10 vardagar
Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming.
In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered.
Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more948 kr
Tillfälligt slut
96 kr
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399 kr
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Unreal Engine 4 for Design Visualization
Developing Stunning Interactive Visualizations, Animations, and Renderings
685 kr
Skickas inom 3-6 vardagar
108 kr
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108 kr
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Kommande
The fastest, easiest, most comprehensive way to learn Adobe After Effects
Adobe After Effects Classroom in a Book 2026 contains 15 lessons that use real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. For beginners and experienced users alike, you can follow the book from start to finish or choose only those lessons that interest you. Learn to:
Gain hands-on experience creating, manipulating, and optimizing motion graphics for film, video, the web, and mobile devices. Learn how to animate text and images, customize a wide range of effects, track and sync content, rotoscope, manipulate timing, correct color, and remove unwanted objects. Create a variety of 3D shapes with distinctive and adaptable materials. Customize cameras and lighting to create compelling 3D content. Design Motion Graphics templates for editing in Adobe Premiere. Deform and animate objects and video using robust Puppet tools.Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does – an official training series from Adobe, developed with the support of Adobe product experts.
Purchasing this book includes valuable online extras. Follow the instructions in the book’s “Getting Started” section to unlock access to:
Downloadable lesson files you need to work through the projects in the book Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by stepWhat you need to use this book: Adobe After Effects 2026 Release software, for either Windows or macOS. (Software not included.)
312 kr
Skickas inom 7-10 vardagar
621 kr
Skickas inom 3-6 vardagar
Designing Immersive 3D Experiences
A Designer's Guide to Creating Realistic 3D Experiences for Extended Reality
348 kr
Skickas inom 7-10 vardagar
A Designer's Guide to Creating Realistic 3D Experiences For Extended Reality
Designing Immersive 3D Experiences helps visual designers move into the fast-growing fields of 3D and extended reality (XR) design. Author Renée Stevens (Powered by Design) introduces a proven approach and an effective design-thinking process you can use to create successful immersive user experiences. The book is grounded in familiar design principles and explores how you can build on these foundations, adapting them for virtual and augmented reality environments. Designing Immersive 3D Experiences prepares visual designers to succeed with 3D and XR design in multiple environments, from mobile, to web, to wearables.
This book begins by exploring the basics of XR and 3D immersive design, how they are evolving, and how you may already be using them. It then moves into core concepts and technologies, from computer-human interaction, to spatial computing, to projection mapping and head-mounted displays.
Learn how to:
Adapt ideation strategies for new XR and 3D projects while incorporating design-thinking strategies, balancing innovation with practicality, and keeping it all human Build seamless, multi-modal, and accessible user experiences and interfaces in three dimensions Harness the power of visual perception and ways to activate the senses using XR technology Augment typography and create hierarchy in physical spaces that are dynamic and uncontrollable Enhance the user experience using spatial audio and voice Explore next steps in the industry and consider the ethical implications that come with advancement