Introduction to Level Design with Unreal Engine 3
Slutsåld
Jason Busby is President/CEO of 3D Buzz, Inc. For over five years, he has taught 3D animation, programming, and game design through his website 3DBuzz.com, which has nearly 250,000 members. He co-authored Mastering Unreal: The Art of Level Design and Mastering the Art of Production with 3ds Max 4, and has created 100+ hours of video training. Zak Parrish, Chief of Operations at 3D Buzz, Inc., helped produce training videos that shipped with Unreal Tournament 2004 Special Edition, and co-authored Mastering Unreal. Jeff Wilson, a professional consultant at 3D Buzz, Inc., has studied the Unreal Engine for four years while creating modifications for Unreal Tournament 2003 and 2004.
CHAPTER 1: Introduction to Unreal Technology . . . 1
History of Unreal . . . 2
June 1998: Unreal . . . 2
November 1999: Unreal Tournament . . . 3
MarchJuly 2001: The Unreal Developer Network . . . 5
September 2002: Unreal Championship and Unreal Tournament 2003. . . 5
February 2003: Unreal II . . . 7
March 2004: Unreal Tournament 2004 . . . 9
April 2005: Unreal Championship 2: The Liandri Conflict . . . 10
November 2006: Gears of War. . . 11
November 2007: Unreal Tournament 3 . . . 12
Overview of the Unreal Engine. . . 14
Unreal Engine Components . . . 14
The Graphics Engine. . . 14
The Sound Engine. . . 15
The Physics Engine . . . 16
The Input Manager . . . 16
Network Infrastructure . . . 17
The UnrealScript Interpreter. . . 18
Overview of Component Interaction . . . 18
Engine Components at Work . . . 20
Creating Your Own Worlds with the Unreal Engine . . . 21
Game Assets . . . 21
Animations and Skeletal Meshes . . . 25
The Tools of the Trade . . . 26
CHAPTER 2: Overview of Game Development. . . 31
The Importance of Iteration . . . 32
Start with the Idea . . . 32
Story Treatment . . . 3...