Mastering Unreal 3 Technology: A Beginner's Guide to Level Design in Unreal Engine 3, Book/DVD Package (häftad)
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Format
Mixed media product
Språk
Engelska
Antal sidor
890
Utgivningsdatum
2009-08-05
Upplaga
1
Förlag
SAMS
Medarbetare
Parrish, Zak / Wilson, Jeff
Illustrationer
illustrations
Volymtitel
v. 1
Dimensioner
228 x 187 x 46 mm
Vikt
1520 g
Antal komponenter
2
Komponenter
DVD-ROM (1), Paperback (1)
ISBN
9780672329913

Mastering Unreal 3 Technology: A Beginner's Guide to Level Design in Unreal Engine 3, Book/DVD Package

Introduction to Level Design with Unreal Engine 3

Mixed media product,  Engelska, 2009-08-05

Slutsåld

Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the worlds hottest new gaming engine: Unreal Engine 3. Heres everything you need to know to jumpstart your skills and create stunning new content and games for consoles and PCs alike! Your authors arent just the worlds #1 Unreal game development trainers: Theyve even built the training modules that shipped with Unreal Tournament 3: Limited Collectors Edition. Now, working with the full cooperation of Unreal Engine 3s creators, Epic Games, they introduce every facet of game developmentfrom simple level creation to materials, lighting, and terrain...even advanced level optimization and streaming!

Packed with tips, hands-on tutorials, and expert techniques, Mastering Unreal Technology, Volume I is all you need to create levels that look spectacular and work brilliantly...levels that gamers just cant stop playing!

Youll find expert tips on
  • Understanding the game development process from start to finish
  • Planning projects for greater efficiency, faster delivery, and better quality
  • Crafting worlds with stunning beauty and clarity
  • Bringing amazing realism to characters, objects, and props
  • Making the most of Unreal Engine 3s massively upgraded lighting system
  • Scripting complex gameplay quickly and easily with Unreal Kismet
  • Building animated game assets with Unreal Matinee
  • Testing game performance during live gameplay
  • Optimizing levels by improving the interaction between lights and surfaces
  • Using advanced level streaming to create vast, rich, highly playable levels
Winner of the Front Line Award for best game development book of 2009!

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Övrig information

Jason Busby is President/CEO of 3D Buzz, Inc. For over five years, he has taught 3D animation, programming, and game design through his website 3DBuzz.com, which has nearly 250,000 members. He co-authored Mastering Unreal: The Art of Level Design and Mastering the Art of Production with 3ds Max 4, and has created 100+ hours of video training. Zak Parrish, Chief of Operations at 3D Buzz, Inc., helped produce training videos that shipped with Unreal Tournament 2004 Special Edition, and co-authored Mastering Unreal. Jeff Wilson, a professional consultant at 3D Buzz, Inc., has studied the Unreal Engine for four years while creating modifications for Unreal Tournament 2003 and 2004.

Innehållsförteckning

CHAPTER 1: Introduction to Unreal Technology . . .  1

History of Unreal . . .  2

                June 1998: Unreal . . .  2

                November 1999: Unreal Tournament . . . 3

                MarchJuly 2001: The Unreal Developer Network . . .  5

                September 2002: Unreal Championship and Unreal Tournament 2003. . . 5

                February 2003: Unreal II . . . 7

                March 2004: Unreal Tournament 2004 . . . 9

                April 2005: Unreal Championship 2: The Liandri Conflict . . .  10

                November 2006: Gears of War. . . 11

                November 2007: Unreal Tournament 3 . . . 12

Overview of the Unreal Engine. . . 14

Unreal Engine Components . . . 14

                The Graphics Engine. . . 14

                The Sound Engine. . . 15

                The Physics Engine . . . 16

                The Input Manager . . . 16

                Network Infrastructure . . . 17

                The UnrealScript Interpreter. . . 18

Overview of Component Interaction . . . 18

Engine Components at Work . . . 20

Creating Your Own Worlds with the Unreal Engine . . . 21

                Game Assets . . . 21

                Animations and Skeletal Meshes . . . 25

                The Tools of the Trade . . . 26

CHAPTER 2: Overview of Game Development. . . 31

The Importance of Iteration . . . 32

Start with the Idea . . . 32

Story Treatment . . . 3...