Software in 30 Days: How Agile Managers Beat the Odds, Delight Their Customers, and Leave Competitors in the Dust (häftad)
Format
Häftad (Paperback)
Språk
Engelska
Antal sidor
194
Utgivningsdatum
2012-05-02
Upplaga
1
Förlag
WILEY
Illustratör/Fotograf
illustrations
Illustrationer
illustrations
Dimensioner
231 x 185 x 15 mm
Vikt
318 g
Antal komponenter
1
Komponenter
,
ISBN
9781118206669

Software in 30 Days: How Agile Managers Beat the Odds, Delight Their Customers, and Leave Competitors in the Dust

Häftad,  Engelska, 2012-05-02
234
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A radical approach to getting IT projects done faster and cheaper than anyone thinks possible Software in 30 Days summarizes the Agile and Scrum software development method, which allows creation of game-changing software, in just 30 days. Projects that use it are three times more successful than those that don't. Software in 30 Days is for the business manager, the entrepreneur, the product development manager, or IT manager who wants to develop software better and faster than they now believe possible. Learn how this unorthodox process works, how to get started, and how to succeed. Control risk, manage projects, and have your people succeed with simple but profound shifts in the thinking. The authors explain powerful concepts such as the art of the possible, bottom-up intelligence, and why it's good to fail earlyall with no risk greater than thirty days.
  • The productivity gain vs traditional "waterfall" methods has been over 100% on many projects
  • Author Ken Schwaber is a co-founder of the Agile software movement, and co-creator, with Jeff Sutherland, of the "Scrum" technique for building software in 30 days
  • Coauthor Jeff Sutherland was cosigner of the Agile Manifesto, which marked the start of the Agile movement
Software in 30 Days is a must-read for all managers and business owners who use software in their organizations or in their products and want to stop the cycle of slow, expensive software development. Programmers will want to buy copies for their managers and their customers so they will know how to collaborate to get the best work possible.
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Ken Schwaber is a cofounder of the worldwide Agile software movement and cocreator, with Jeff Sutherland, of the "Scrum" technique for building software in 30 days. He is president of Scrum.org, a software consulting firm, and led the process management product revolution of the early 1990s. Jeff Sutherland is the cocreator of Scrum, and was cosigner of the Agile Manifesto, which marked the start of the Agile movement. He has served as vice president of engineering or CTO at eleven software companies, managing the last seven entirely using Scrum, and achieved industry-leading, hyper-productive results. Jeff is the CEO of Scrum Inc., a consulting and training company.

Innehållsförteckning

About the Authors xi

Acknowledgments xiii

Introduction xv

Section I Why Every Business in the World Can Produce Software in 30 Days 1

You are probably frustrated with your software organization. You would like it to be quicker, more flexible, understand your needs better, and help you become more profitable. We look at why you are frustrated and how to fix the problem.
 

1 The Crisis in Software: The Wrong Process Produces the Wrong Results 3

Many software organizations follow a development process that guarantees waste, uncontrolled risk, unpredictability, surprises, and low value. We will investigate why this process was chosen, how it guarantees failure, and look and some organizations that have recovered from it.

2 Scrum: The Right Process Produces the Right Results 17

There is a process that is appropriate for software development. When you get your developers to use it, you will immediately gain productivity, quality, value, control, predictability, and satisfaction. We look at how this happens in this chapter.

3 Try It Yourself: The Pilot 33

You have read our assertion that there is a better way for you to get software developed for you. However, a lot of people have made assertions and taken a lot of your money in the past, with little or no improvement. In this chapter we show you how to prove that our approach works for no money.

4 What Can I Do? 49

You learned how to do better and you’ve tried it yourself. You like the results and you know what to tell the software organization to do. In this chapter, we look at what you can do to help what you experience in the pilot project succeed.

Section II How to Produce Software in 30 Days 55

Having better software developed for your needs is not so much hard as it is different from what you are used to. In this section, we look at a progressively beneficial set of approaches to get you from where you are now to organizational agility.

5 Getting Started with Scrum 57

Our secret sauce for improving your benefits from software is called “Scrum.” Yes, this is the rugby event that keeps the ball moving down the field. We’ll discuss Scrum, how it works, and why it works in this chapter.

6 Scrum at the Project Level 63

Most persistent improvement in software development starts at the project level. You can use Scrum to further prove its utility, or on critically important initiative that must succeed. We’ll explore what you can tell your developers to do after reading this chapter.

7 Develop a Scrum Capability 75

Success often breeds success. As more software initiatives using Scrum succeed, more people will want to get on the wagon. Rather than changing the entire organization, let’s look at how we can set up a software development universe separate from the disappointing, existing department. You can increas...