MonoGame Mastery (inbunden)
Format
Häftad (Paperback / softback)
Språk
Engelska
Antal sidor
323
Utgivningsdatum
2020-11-10
Upplaga
20001
Förlag
APress
Dimensioner
234 x 156 x 18 mm
Vikt
481 g
ISBN
9781484263082

MonoGame Mastery

Build a Multi-Platform 2D Game and Reusable Game Engine

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Häftad,  Engelska, 2020-11-10
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Finns även som
Master the art of game creation with MonoGame-the cross-platform framework of choice for independent developers. Learn the various aspects needed to create your next game by covering MonoGame framework specifics, engine creation, graphics, patterns, and more. The MonoGame framework provides an incredible canvas for the programmer to create their next 2D game, and this book teaches you to make the most of it. You will start from the ground up, beginning with the basics of what MonoGame is, the pipeline, and then how to build a reusable game engine on top of the framework. You will deep dive into various components of each aspect of a game, including graphics, input, audio, and artificial intelligence. The importance of game tooling is also covered. By the end, you will have a mastery level of understanding of how to create a 2D game using MonoGame. With a fully functional 2D game, aspiring developers will have the ideal blueprint to tackle their next fully featured game. The material covered is applicable for almost any 2D game project ranging from side scrolling adventures to fighting games. What You Will Learn Learn to build a game with the MonoGame framework. Understand game engine architecture and how to build an engine onto the MonoGame framework. Grasp common design patterns used in game development and in fully featured engines, such as Unity. Who This Book Is For Beginner to advanced MonoGame programmer would find this book helpful. The audience is expected to have a working knowledge of C#.

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Kundrecensioner

Det finns 1 recension av MonoGame Mastery. Har du också läst boken? Om du har köpt den på Bokus.com vill vi gärna höra vad du tyckte om den! Sätt ditt betyg »
  1. Nästan perfekt, borde dock skrivas om
    Daniel Blank, 11 mars 2024

    Jag skaffade denna då jag redan är en .NET c# utvecklare men inte kan något om spel och vill lära mig monogame framework. Boken förklarar så att man som erfaren programmerare inte känner att man måste lära läsa om allt man redan kan och hoppar in i kod direkt men det finns 1 potentiellt problem för andra köpare och 1 stort problem i boken. Det mindre problemet är de mest grundläggande koncepten är extremt dåligt förklarade så pass att man nästan måste kunna dem innan man startat denna bok, me... Läs hela recensionen

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Övrig information

Jarred Capellman has been professionally developing software for over 13 years and is a Director of Engineering at SparkCognition in Austin, Texas. He started making QBasic text-based games when he was nine years old. He learned C++ a few years later before studying OpenGL with the eventual goal of entering the gaming industry. Though his goal of professionally developing games didn't come to fruition, he continued deep diving into frameworks such as MonoGame, Vulkan, and DirectX as an important part of his free time. When not programming, he enjoys writing music and is working on his DSc in Cybersecurity, focusing on applying Machine Learning to security threats. Louis Salin has been a developer for more than 15 years in a wide variety of fields, developing on Windows in the early days in C, C++, and eventually C# before working as a developer on Linux-based web applications using different scripting languages, such as Ruby or Python. His early love for coding comes from all the time he spent as a kid copying video games written in Basic from books borrowed from the library. He wrote his first game in high school and took many classes in computer graphics.