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Lee Lanier is a professional computer animator, visual-effects artist, and director based in Boulder City, Nevada. He's worked for Walt Disney Studios, PDI/DreamWorks, and numerous other production companies on more than 70 features, shorts, music videos, trailers, and commercials.
Introduction xiii Chapter 1 Understanding Lighting and Color 1 Chapter 2 Applying the Correct Maya Light Type 31 Chapter 3 Creating High-Quality Shadows 63 Chapter 4 Applying the Correct Material and 2D Texture 97 Chapter 5 Applying 3D Textures and Projections 129 Chapter 6 Creating Custom Connections and Applying Color Utilities 161 Chapter 7 Automating a Scene with Sampler Nodes 191 Chapter 8 Harnessing the Power of Math Utilities 215 Chapter 9 Improving Textures with Custom UV Layouts and Maps 245 Chapter 10 Prepping for Successful Renders 273 Chapter 11 Raytracing, mental ray, and Effects Rendering 307 Chapter 12 Working with mental ray Shaders, Global Illumination, and Final Gathering 347 Chapter 13 Color Management, HDR Workflow, and Render Passes 395 Overview of Third-Party Renderers 417 Book Wrap-Up 418 Index 419