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Tanja Kojić - User Experience for Serious Games in Virtual Reality, Inbunden

Inbunden, Engelska, 2024

User Experience for Serious Games in Virtual Reality

Av Tanja Kojić

1103 kr

Skickas inom 10-15 vardagar

Beskrivning
The book presents research in understanding how to make Virtual Reality (VR) applications more enjoyable and realistic. The author studies this in relation not just to VR games for entertainment, but also for other applications such as serious games, which are used for education and training. To make VR games better, the work examines topics like the content in the game, the context in which it's played, and human factors like one’s age, and previous experience with VR. By understanding these factors, the author creates guidelines to make VR games more engaging and user-friendly. The primary purpose of this work is to evaluate and identify different influences on User Experience (UX) for VR serious games, intending to narrow the research gap between Influencing Factors (IFs), UX, and design guidelines for VR serious games. With eight user studies and five different VR serious games developed, different influences and links between those factors and UX components are investigated.
Produktinformation
  • Utgivningsdatum: 2024-11-29
  • Mått: 155 x 235 x 16 mm
  • Vikt: 446 g
  • Format: Inbunden
  • Språk: Engelska
  • Serie: T-Labs Series in Telecommunication Services
  • Antal sidor: 168
  • Förlag: Springer International Publishing AG
  • ISBN: 9783031755293
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