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    1. Data och IT
    2. Grafik och bildbehandling

    Creating Games with Unreal Engine, Substance Painter, & Maya

    Models, Textures, Animation, & Blueprint

    AvKassandra Arevalo,Matthew Tovar

    Häftad, Engelska, 2021

    919 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Fler format och utgåvor

    Inbunden

    2 495 kr

    Beskrivning

    Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.• Written by industry professionals with real-world experience in building assets and games.• Build a complete game from start to finish.• Learn what the pros use: construct all assets using the tools used at industries across the world.• All software used are free to students.• When complete, students will have a playable version of an FPS game.Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas.Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games.Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

    Produktinformation

    • Utgivningsdatum:2021-01-12
    • Mått:152 x 229 x 42 mm
    • Vikt:1 640 g
    • Format:Häftad
    • Språk:Engelska
    • Antal sidor:826
    • Förlag:Taylor & Francis Ltd
    • ISBN:9780367512637

    Utforska kategorier

    • Grafik och bildbehandling inom Data och IT

    Mer om författaren

    Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas.Kassandra Arevalo is instructor of 3D Animation & Game Design at the University of the Incarnate Word. She previously worked as an animator at Immersed Games.Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on game like The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word.Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word.

    Innehållsförteckning

    • Chapter 1 Maya Modeling ... 1Chapter 2 Maya Set UV ... 57Chapter 3 Set Texturing ... 91Chapter 4 Level Asset Creation ... 133Chapter 5 Level Creation ... 189Chapter 6 Lighting and Baking ... 243Chapter 7 Character Modeling ... 265Chapter 8 Character UV mapping ... 321Chapter 9 Texture Painting ... 343Chapter 10 Rigging ... 391Chapter 11 Animation in Maya ... 435Chapter 12 Unreal Character Asset Creation ... 463Chapter 13 Basics of Programming ... 487Chapter 14 Player Character ... 527Chapter 15 Weapons ... 551Chapter 16 Health and Damage ... 615Chapter 17 Inventory and UI ... 635Chapter 18 Security Camera ... 681Chapter 19 Patrolling AI ... 717Chapter 20 Boss ... 751Chapter 21 Audio and VFX ... 769Chapter 22 Packaging ... 785