Bokus
Wiliam Machado de Andrade - Human Factors in Mobile Game Design, Inbunden

Inbunden, Engelska, 2027

Human Factors in Mobile Game Design

Measures to Prevent Injury and Risk

Av Wiliam Machado de Andrade

Del i serien Ergonomics Design & Mgmt. Theory & Applications

1531 kr

Kommande

Beskrivning
Smartphone games constitute popular activities and have increased in audiences and resources with the advancement of handheld device technology. However, their excessive use can result in postural problems as the body tries to adapt to undertaking gaming tasks. This book explores what considerations are required for gamers and producers for safe play and to promote wellbeing.This book investigates mobile phone game design ergonomics and body postures whilst playing. It discusses whether using a handheld device and interacting with its touchscreen features and narratives can contribute to musculoskeletal injury risks. It covers the interface design approaches commonly found in the top-downloaded and played games for smartphones, crossing such data with the strategies gamers adopt to hold the devices while performing varied actions. The book highlights critical human factors, such as neck and spine flexion, thumb reachability, wrist rotation, elbow support, and visual accuracy. It delivers ergonomic recommendations for producers to design games that alleviate risks through careful consideration of the screen space, and for gamers to take some necessary steps to prevent injury. This title will give the reader an understanding of what adequate game design for effective human consideration looks like and what measures are needed for safer play.Human Factors in Mobile Game Design: Measures to Prevent Injury and Risk is an ideal read for students and professionals in ergonomics/human factors, smartphone technology design, physiotherapy, game production, and orthopaedics.
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Wiliam Machado de Andrade is a Lecturer at the University of Adelaide, Australia. He coordinates courses related to animation and games. Dr. Andrade started his career producing games for professional training and developed his interest in anatomy and body motion as an artist. His Ph.D. in Design proposed a digital 3D approach for anatomy teaching, driving his focus to motion capture and, later, ergonomics. Through his recent research on mobile gaming, he began investigating the relationship between interface design, body posture, and safe gaming behaviour.

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