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    1. Sport, fritid och hobby
    2. Sportböcker

    Digital Leisure Cultures

    Critical perspectives

    AvSandro Carnicelli,David McGillivray

    Häftad, Engelska, 2018

    810 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Beskrivning

    The digital turn in leisure has opened up a vast array of new opportunities to play, learn, participate and be entertained – opportunities that have transformed what we recognise as leisure. This edited collection provides a significant contribution to our changing understanding of digital leisure cultures, reflecting on the socio-historical context within which the digital age emerged, while engaging with new debates about the evolving and controversial role of digital platforms in contemporary leisure cultures.This book also demonstrates the interdisciplinary nature of studying digital leisure cultures. To make sense of how individuals and institutions use digital spaces it is necessary to draw on history, science and technology, philosophy, cultural studies, sociology and geography, as well as sport and leisure studies. This important and timely study discusses both the promise of the digital sphere as a realm of liberation, and the darker side of the internet associated with control, surveillance, exclusion and dehumanisation.Digital Leisure Cultures: Critical perspectives is fascinating reading for any student or scholar of sociology, sport and leisure studies, geography or media studies.

    Produktinformation

    • Utgivningsdatum:2018-01-30
    • Mått:156 x 234 x 18 mm
    • Vikt:440 g
    • Format:Häftad
    • Språk:Engelska
    • Antal sidor:238
    • Förlag:Taylor & Francis Ltd
    • ISBN:9781138494169

    Utforska kategorier

    • Sportböcker inom Sport, fritid och hobby

    Mer om författaren

    Sandro Carnicelli is the Programme Leader for Events Management and Tourism Management at the University of the West of Scotland, UK. Sandro has published articles in international journals, including Annals of Tourism Research, Tourism Management, Annals of Leisure Research, Journal of Teaching in Travel & Tourism, and World Leisure. He is also a member of the ABRATUR (International Academy for the Development of Tourism Research in Brazil), and he is on the Executive Board (Treasurer) of the Leisure Studies Association and on the Advisory Board of the Annals of Leisure Research.David McGillivray holds a Chair in Event and Digital Cultures in the School of Media, Culture and Society at University of the West of Scotland, UK. His research focuses on two main areas of activity. The first area of interest is the contemporary significance of events and festivals (sporting and cultural) as markers of identity and mechanisms for the achievements of wider economic, social and cultural externalities. The second area relates to the affordances of digital culture, especially related to understandings of digital citizenship, participation and the role of everyday digital media platforms and practices in enabling (or restricting) voices within an increasingly saturated media landscape. He has published extensively on these themes and been involved in research and knowledge exchange activities that take as their focus the affordances of digital culture, including sub-themes of digital citizenship (see digital commonwealth.co.uk), digital participation, digital storytelling and alternative/community media and digital sport media. He is currently Deputy Editor of the Annals of Leisure Research.Gayle McPherson holds a Chair in Events and Cultural Policy within the School of Media, Culture and Society at the University of the West of Scotland, UK. Her research interests revolve around the interventions of the local and national state in events and festivity of all types and the social and cultural impacts of events on communities. She is involved on the international collaborative research project Leveraging Parasport Events: for sustainable community participation. She has recently completed a digital literacy practice research project around the Commonwealth Games 2014. She is a member of the European Cultural Parliament and teaches at the Institute of Cultural Diplomacy in Berlin. She has published widely in the events, culture and festivals area, including recently as a co-author (2015) Young People, Media Making and Critical Digital Citizenship, and regularly publishes in journals such as Cultural Trends, Managing Leisure, Journal of Policy Research in Tourism, Leisure and Events and Leisure Studies.

    Recensioner i media

    "This book is ideal for postgraduate students, researchers, academics, and those interested in specific influences of digital leisure experiences and societal issues (e.g. body image or marginalized populations). Each chapter provides a launching point for further research or discussion, which could be beneficial in courses that devote a significant portion of the semester/quarter to either digital cultures or social issues. Furthermore, this book would be beneficial to doctorate courses in Telecommunications, Sociology, Communication Studies, Media Studies, Recreation and Leisure Studies. Overall, this book provides valuable contributions to an underrepresented area of focus within leisure studies." - Susan Barnett, State University of New York College at Cortland, USA

    Innehållsförteckning

    • Foreword 1. Introduction 2. Gigs Will Tear You Aart: Accelerated Clture and Dgital Leisure Studies 3. 3D Printed Self-Replicas: Personal Digital Data Made Solid 4. "I’m selling the dream really aren’t I?": Sharing Fit Male Bodies on Social Networking Sites 5. Experiencing Outdoor Recreation in the Digital Technology Age: A Case Study from the Port Hills of Christchurch, New Zealand 6. GoPro Panopticon: Performing in the Surveyed Leisure Experience 7. Serious Leisure, Prosumption, and the Digital Sport Media Economy: A Case Study of Ice Hockey Blogging 8. The (in)visibility of Older Adults in Digital Leisure Cultures 9. Demystifying Digital Divide and Digital Leisure 10. Understanding Cyber-Enabled Abuse in Sport 11. Consuming Authentic Leisure in the Virtual World of Gaming: Young Gamers’ Experience of Imaginary Play in Second Modernity 12. E’gao as a Networked Digital Leisure Practice in China 13. Teju Cole’s Small Fates: Producing Leisure Space and Leisure Time on Twitter 14. Street Hauntings: Digital Storytelling in Twenty-First Century Leisure Cultures 15. Literary Work as a Leisure Activity: Amateur Literary Forums on the Czech Internet 16. Sexual Desire in the Digital Leisure Sphere: Women’s Consumption of Sexually Explicit Material 17. Concluding Remarks
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