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    1. Data och IT
    2. Systemvetenskap och AI
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    Computer Science: An Overview, Global Edition

    AvJ. Brookshear,Dennis Brylow

    Häftad, Engelska, 2019

    1 049 kr

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    Beskrivning

    Develop a core understanding of the concepts of modern computer science

    Computer Science: An Overview, 13th edition, Global Edition, by J. Glenn Brookshear, and Dennis Brylow, is written for students from all backgrounds, giving you a bottom-up, concrete-to-abstract foundation in the subject. Its broad coverage encourages a practical and realistic understanding of computer science, covering all the major concepts. The book's broad background exposes beginning computer science students to the breadth of the subject they plan to major in and teaches students from other backgrounds how to relate to the technical society in which they live.

    Learn in a flexible way with independent chapters you can study in any order with full-colour design to help you engage with the information. The text also uses Python to provide programming tools for exploration and experimentation in your learning.

    This 13th edition has been corrected and updated in each chapter to refine your learning experience. With more than 1,000 questions and exercises, the book trains your thinking skills with useful chapter review problems and contains questions surrounding social issues to reinforce core concepts.

    This text is comprehensive and highly accessible, making it ideal for undergraduate studies in computer science.

    This title has a Companion Website.

    Produktinformation

    • Utgivningsdatum:2019-03-04
    • Mått:203 x 254 x 24 mm
    • Vikt:1 238 g
    • Format:Häftad
    • Språk:Engelska
    • Antal sidor:736
    • Upplaga:13
    • Förlag:Pearson Education
    • ISBN:9781292263427

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    Utforska kategorier

    • Systemvetenskap och AI inom Data och IT

    Innehållsförteckning

    • * Asterisks indicate suggestions for optional sections. Introduction 0.1 The Role of Algorithms0.2 The History of Computing0.3 An Outline of Our Study0.4 The Overarching Themes of Computer Science Data Storage 1.1 Bits and Their Storage1.2 Main Memory1.3 Mass Storage1.4 Representing Information as Bit Patterns*1.5 The Binary System*1.6 Storing Integers*1.7 Storing Fractions*1.8 Data and Programming*1.9 Data Compression*1.10 Communication Errors Data Manipulation 2.1 Computer Architecture2.2 Machine Language2.3 Program Execution*2.4 Arithmetic/Logic Instructions*2.5 Communicating with Other Devices*2.6 Programming Data Manipulation*2.7 Other Architectures Operating Systems 3.1 The History of Operating Systems3.2 Operating System Architecture3.3 Coordinating the Machine's Activities*3.4 Handling Competition Among Processes3.5 Security Networking and the Internet 4.1 Network Fundamentals4.2 The Internet4.3 The World Wide Web*4.4 Internet Protocols*4.5 Simple Client Server4.6 Cybersecurity Algorithms 5.1 The Concept of an Algorithm5.2 Algorithm Representation5.3 Algorithm Discovery5.4 Iterative Structures5.5 Recursive Structures5.6 Efficiency and Correctness Programming Languages 6.1 Historical Perspective6.2 Traditional Programming Concepts6.3 Procedural Units6.4 Language Implementation6.5 Object-Oriented Programming*6.6 Programming Concurrent Activities*6.7 Declarative Programming Software Engineering 7.1 The Software Engineering Discipline7.2 The Software Life Cycle7.3 Software Engineering Methodologies7.4 Modularity7.5 Tools of the Trade7.6 Quality Assurance7.7 Documentation7.8 The Human-Machine Interface7.9 Software Ownership and Liability Data Abstractions 8.1 Basic Data Structures8.2 Related Concepts8.3 Implementing Data Structures8.4 A Short Case Study8.5 Customized Data Types8.6 Classes and Objects*8.7 Pointers in Machine Language Database Systems 9.1 Database Fundamentals9.2 The Relational Model*9.3 Object-Oriented Databases*9.4 Maintaining Database Integrity*9.5 Traditional File Structures9.6 Data Mining9.7 Social Impact of Database Technology Computer Graphics 10.1 The Scope of Computer Graphics10.2 Overview of 3D Graphics10.3 Modeling10.4 Rendering*10.5 Dealing with Global Lighting10.6 Animation Artificial Intelligence 11.1 Intelligence and Machines11.2 Perception11.3 Reasoning11.4 Additional Areas of Research11.5 Artificial Neural Networks11.6 Robotics11.7 Considering the Consequences Theory of Computation 12.1 Functions and Their Computation12.2 Turing Machines12.3 Universal Programming Languages12.4 A Noncomputable Function12.5 Complexity of Problems*12.6 Public-Key CryptographyAppendixes: A. ASCIIB. Circuits to Manipulate Two's Complement RepresentationsC. Vole: A Simple Machine LanguageD. High-Level Programming LanguagesE. The Equivalence of Iterative and Recursive StructuresF. Answers to Questions & ExercisesIndex

    Betyg & recensioner

    4.6/5