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    1. Ekonomi och Ledarskap
    2. Ledarskapsböcker

    Applying Innovation

    AvDavid O'Sullivan,Lawrence Dooley

    Häftad, Engelska, 2008

    3 094 kr

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    4 411 kr

    Beskrivning

    A step-by-step approach to applying high-impact innovation principles in any organization

    Innovation is an important force in creating and sustaining organizational growth. Effective innovation can mean the difference between leading with a particular product, process, or service—and simply following the pack. Innovation transforms mediocre companies into world leaders and ordinary organizations into stimulating environments for employees.

    Applying Innovation combines the key ingredients from areas including innovation management, strategic planning, performance measurement, creativity, project portfolio management, performance appraisal, knowledge management, and teams to offer an easily applied recipe for enterprise growth. Authors David O'Sullivan and Lawrence Dooley map out the main concepts of the innovation process into a clear, understandable framework—the innovation funnel.

    Unlike other texts for this course, Applying Innovation goes beyond methodologies and checklists to offer an invaluable step-by-step approach to actually applying high-impact innovation in any organization using a knowledge management systems, whether for a boutique firm or one comprised of thousands of individuals.

    Key Features:

    • Adopts a practical approach to overseeing innovation that focuses on useful tools and techniques rather than on theory and methodologies
    • Offers student activities within the text for immediate application of key concepts, reinforcing retention and comprehension
    • Teaches students to build and apply effective innovation management systems for any organization successfully, regardless of the firm's size or structure

    Intended Audience:
    Applying Innovation is designed for undergraduate and graduate courses such as Innovation Management, Project Management, Strategic Planning, and Performance Management in fields of business, science, and engineering. This book appeals to instructors who want to reduce the "chalk and talk" and increase the hands-on practicality of their courses in innovation management.

    Produktinformation

    • Utgivningsdatum:2008-08-19
    • Mått:177 x 254 x 19 mm
    • Vikt:790 g
    • Format:Häftad
    • Språk:Engelska
    • Antal sidor:424
    • Upplaga:1
    • Förlag:SAGE Publications
    • ISBN:9781412954556

    Utforska kategorier

    • Ledarskapsböcker inom Ekonomi och Ledarskap
    • Entreprenörskap inom Ekonomi och Ledarskap

    Mer om författaren

    Lawrence Dooley is a college lecturer in Enterprise and Innovation at the Department of Management and Marketing, University College Cork, Ireland. Prior to joining UCC, he was based at the Centre for Enterprise Management in the University of Dundee, Scotland. His research interests focus on the management of organizational innovation and related issues of inter-enterprise collaboration and university-industry knowledge exchange. He has published widely over recent years in international peer reviewed journals and actively liaises with industry.

    Recensioner i media

    Several chapters are of use to support the main topics in my course at MSc level.

    Innehållsförteckning

    • IntroductionBook AimsBook StructureLearning ActivitiesIntended AudienceAcknowledgementsPart I. UNDERSTANDING INNOVATIONLearning TargetsApple Makes Sweet Music1. Defining Innovation1.1. IntroductionLearning Targets1.2. Definition of Innovation1.3. Related Concepts1.4. Drivers of Innovation1.5. Categories of Innovation1.6. Product Innovation1.7. Process Innovation1.8. Service Innovation1.9. Product and Process Innovation1.10. Radical and Incremental Innovation1.11. Disruptive Innovation1.12. Innovation and OperationsCase StudyActivities1.13. SummaryReflections2. Managing Innovation2.1. IntroductionLearning Targets2.2. Techniques of Change2.3. Change Methodology2.4. Excellent Organizations2.5. Innovation Culture2.6. Barriers to Innovation2.7. Adapting Culture2.8. Models of Innovation2.9. Managing InnovationCase StudyActivities2.10. SummaryReflections3. Processing Innovation3.1. IntroductionLearning Targets3.2. Investment in Innovation3.3. Goals of Innovation3.4. Failure of Innovation3.5. Process of Innovation3.6. Applied Innovation3.7. Innovation FunnelCase StudyActivitiesSummaryReflectionsReferencesPart II. DEFINING INNOVATION GOALSLearning Targets4. Analyzing Environments4.1. IntroductionLearning Targets4.2. Goal Planning4.3. Defining Goals4.4. Environment Analysis4.5. PEST Analysis4.6. Five Force Model4.7. Benchmarking4.8. SWOT Analysis4.9. Core Competencies4.10. Developing StatementsCase StudyActivities4.11. SummaryReflections5. Defining Objectives5.1. IntroductionLearning Targets5.2. Identifying Stakeholders5.3. Defining RequirementsCase StudyActivities5.4. Identifying Thrusts5.5. Generic Market Objectives5.6. Strategic Objectives5.7. Objectives for InnovationCase StudyActivities5.8. SummaryReflections6. Measuring Indicators6.1. IntroductionLearning Targets6.2. Performance Indicators6.3. Defining Indicators6.4. Innovation Process Indicators6.5. Performance Charts6.6. Balanced Scorecard6.7. Implementing the Balanced ScorecardCase StudyActivities6.8. SummaryReflectionsReferencesPart III. MANAGING INNOVATION ACTIONSLearning Targets3M and the Post-it Note7. Creating Ideas7.1. IntroductionLearning Targets7.2. Action Pathway7.3. Problem Solving7.4. Creativity7.5. Enhancing Creativity7.6. Encouraging Creativity7.7. Sources of Ideas7.8. New Knowledge IdeasCase StudyActivities7.9. Ideation Tools7.10. Selected Ideation Tools7.11. Modeling Tools7.12. Physical SpaceCase StudyActivities7.13. SummaryReflections8. Managing Projects8.1. IntroductionLearning Targets8.2. Projects8.3. Project Planning8.4. Project Scheduling8.5. Project Controlling8.6. Quantitative Benefits8.7. Qualitative Benefits8.8. Risk Management8.9. Project Innovation8.10. Project ToolsCase StudyActivities8.11. SummaryReflections9. Developing Products9.1. IntroductionLearning Targets9.2. New Product Development9.3. Stage Gate Process9.4. Product Funding9.5. Protecting New Products9.6. Commercializing New Products9.7. Linkages with Marketing9.8. Diffusion of New Products9.9. EntrepreneurshipCase StudyActivities9.10. SummaryReflections10. Balancing Portfolios10.1. IntroductionLearning Targets10.2. Portfolio Objectives10.3. Maximizing Value of Portfolio10.4. Creating the right Mix of Projects10.5. Maximizing Alignment with Goals10.6. Optimizing Resources10.7. Portfolio Budgeting10.8. Balancing the PortfolioCase StudyActivities10.9. SummaryReflectionsReferencesPart IV. EMPOWERING INNOVATION TEAMSLearning Targets11. Leading Innovation11.1. IntroductionLearning Targets11.2. Transactional vs. Transformational11.3. General Leadership Traits11.4. Innovation Leadership Traits11.5. Leadership Roles in Innovation11.6. Leadership Interpersonal Skills11.7. Leadership and Culture11.8. Conflict ManagementCase StudyActivities11.9. SummaryReflections12. Building Teams12.1. IntroductionLearning Targets12.2. Organizational Structure12.3. Aligning Structures12.4. Defining Teams12.5. Innovation Teams12.6. Creating Effective Teams12.7. Project Team Structure12.8. Team Empowerment12.9. Empowerment and Enablement12.10. Team Skills12.11. Virtual Teams12.12. Communities of PracticeCase StudyActivities12.13. SummaryReflections13. Motivating Performance13.1. IntroductionLearning Targets13.2. Motivation13.3. Intrinsic and Extrinsic Motivation13.4. Gain Sharing13.5. Profit Sharing13.6. Performance Appraisal13.7. Performance Appraisal System13.8. Training and DevelopmentCase StudyActivities13.9. SummaryReflectionsReferencesPart IV. EMPOWERING INNOVATION TEAMSLearning Targets14. Leading Innovation14.1. IntroductionLearning Targets14.2. Transactional vs. Transformational14.3. General Leadership Traits14.4. Innovation Leadership Traits14.5. Leadership Roles in Innovation14.6. Leadership Interpersonal Skills14.7. Leadership and Culture14.8. Conflict ManagementCase StudyActivities14.9. SummaryReflections15. Building Teams15.1. IntroductionLearning Targets15.2. Organizational Structure15.3. Aligning Structures15.4. Defining Teams15.5. Innovation Teams15.6. Creating Effective Teams15.7. Project Team Structure15.8. Team Empowerment15.9. Empowerment and Enablement15.10. Team Skills15.11. Virtual Teams15.12. Communities of PracticeCase StudyActivities15.13. SummaryReflections16. Motivating Performance16.1. IntroductionLearning Targets16.2. Motivation16.3. Intrinsic and Extrinsic Motivation16.4. Gain Sharing16.5. Profit Sharing16.6. Performance Appraisal16.7. Performance Appraisal System16.8. Training and DevelopmentCase StudyActivities16.9. SummaryReflectionsReferencesPart V. SHARING INNOVATION RESULTSLearning TargetsConcorde17. Managing Knowledge17.1. IntroductionLearning Targets17.2. Defining Knowledge17.3. Knowledge Management17.4. Knowledge Sharing17.5. Codification and Personalization17.6. Depth of Knowledge17.7. Collaboration17.8. Knowledge Management Tools17.9. Collaborative Portals17.10. Discussing Results17.11. Meeting ManagementCase StudyActivities17.12. SummaryReflections18. Building Communities18.1. IntroductionLearning Targets18.2. Learning Organization18.3. Developing a Learning Organization18.4. Individual Learning18.5. Sources of Learning18.6. Applied Innovation Portal18.7. Portal Design18.8. Fields18.9. Relationships18.10. Matrix DiagramCase StudyActivities18.11. SummaryReflections19. Extending Innovation19.1. IntroductionLearning Targets19.2. Extended Innovation19.3. Types of Innovation Processes19.4. Individual Innovation19.5. Project Innovation19.6. Collaborative Innovation19.7. Distributed Innovation19.8. Nurturing Distributed Innovation19.9. Innovation Hierarchy19.10. Future Portal Technology19.11. Clustered Innovation19.12. Assessing Applied InnovationCase StudyActivities19.13. SummaryReflectionsReferencesFurther Essential ReadingAppendix: Sample Innovation Plans20. SwitchIt Manufacturing Dept.21. RDF Design Department22. QualTransTM Inc.23. Harper Sculpting Ltd.24. Community Support Team25. Small Manufacturing Enterprise