Bokus
Matthew Farber - Gaming SEL, Inbunden

Inbunden, Engelska, 2021

Gaming SEL

Games as Transformational to Social and Emotional Learning

Av Matthew Farber

1113 kr

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Beskrivning
Games enable children to practice emotions in spaces that are free from actualized consequences. With thoughtful guidance, games can help children manage emotions, perspective-take, demonstrate empathic concern, and exhibit prosocial behaviors.Emerging research suggests that these competencies—also known as social and emotional learning (SEL) skills—are, in fact, teachable. In Gaming SEL: Games as Transformational to Social and Emotional Learning, Matthew Farber investigates the rich opportunities games have in supporting SEL skill development. Experts from the fields of education, game development, and SEL—including folks from CASEL, the Fred Rogers Center, Greater Good in Education, iThrive Games, Minecraft Education, and UNESCO MGIEP—share advice.Games themselves cannot be responsible for children’s learning. Having a supportive educator or caregiver guiding experiences can be crucial. This book also includes recommendations for embedding games in classrooms in ways that support meaningful SEL skill development. Regardless of your experience, content area, or grade level, this book is for you!
Produktinformation
  • Utgivningsdatum: 2021-06-23
  • Mått: 150 x 225 x 17 mm
  • Vikt: 390 g
  • Format: Inbunden
  • Språk: Engelska
  • Antal sidor: 204
  • Upplaga: 21001
  • Förlag: Peter Lang Publishing Inc
  • ISBN: 9781433186424
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Mer om författaren

Matthew Farber, Ed.D. is an assistant professor at the University of Northern Colorado, where he directs the Gaming SEL Lab. He has been invited to the White House, authored several books and papers, and is a frequent collaborator with UNESCO MGIEP and Games for Change.

Recensioner i media

“Kudos to Matthew Farber for synthesizing so much research, contemporary evidence, and expert voices into a book that is both relevant, provocative, and thoughtful. Emotions are the gatekeepers of attention, motivation, and cognition; through technology, young people make sense of and contribute to their world. This book explores the present and possible roles for technology to play in this space.”—Mark Sparvell, Education Marketing Director, Microsoft

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