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    1. Data och IT
    2. Grafik och bildbehandling
    3. 3D-grafik och modellering

    Handbook of Virtual Environments

    Design, Implementation, and Applications, Second Edition

    AvKelly S. Hale,Kay M. Stanney

    E-bok
    PDF, Engelska, 2014

    Del i serien Human Factors and Ergonomics

    1 468 kr

    Läs direkt i Bokus Reader – eller ladda ned till din enhet (PDF kräver ofta zoom och scroll på små skärmar).

    Beskrivning

    A Complete Toolbox of Theories and TechniquesThe second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the

    Produktinformation

    • Utgivningsdatum:2014-09-10
    • Språk:Engelska
    • Filformat:PDF
    • Kopieringsskydd:LCP
    • ISBN:9781466511859
    • Förlag:Taylor & Francis Inc
    • Upplaga:2
    • Serie:Human Factors and Ergonomics

    Utforska kategorier

    • 3D-grafik och modellering inom Data och IT
    • Systemvetenskap och AI inom Data och IT
    • Människa – datorinteraktion inom Data och IT

    Mer om författaren

    Dr. Kelly S. Hale is Sr. Vice President of Technical Operations at Design Interactive, Inc., a woman-owned small business focused on human-systems integration, which she joined in 2004. Her research and development efforts in human systems integration across areas of virtual environment design and evaluation, augmented cognition, multimodal interaction and haptic interfaces, and training sciences. She holds a patent for a tactile display language, and serves on the Editorial Board for the International Journal of Human-Computer Interaction, and Theoretical Issues in Ergonomics Science. She has received funding from the Defense Advanced Research Projects Agency (DARPA), Office of Naval Research (ONR), Intelligence Advanced Research Projects Activity (IARPA), Department of Homeland Security (DHS), National Aeronautics and Space Administration (NASA), and Department of the Army. Through these efforts, Kelly and her team have developed advanced neurophysiological measurement techniques, including a patent-pending Fixation-locked Event-Related Potentials (FLERPs) approach to capture electroencephalography ERP data in a naturalistic setting, and have advanced real-time mitigation strategy framework and induction techniques to optimize training, situation awareness, decision making, and operational performance through optimization of user cognitive and physical state within simulated training environments. In addition, Kelly has guided Design Interactive, Inc. to be a leader in developing advanced performance metrics and diagnostic capabilities, including behavioral, physiological and neural metric suites for capturing traditionally unobservable' behavioral data to evaluate perceptual skills and cognitive processing in real-time by synchronizing data with system events/areas of interest dynamically throughout simulated scenarios.

    Recensioner i media

    "A key attraction of this text is the diversity of chapter offerings that span a range of successful research and applications in academia, industry, defense, medicine, and education. A second aspect that is very important is the discussion and interplay of the science of learning and applications of virtual environments as well as the underpinning of theory and research in each chapter. I find this interplay to be very important regardless as a means of informing both science and practice along the way." -Dr Winston "Wink" Bennett, Jr., US Air Force Research Laboratory, Warfighter Readiness Research Division "... provides a comprehensive view of each of the elements impacting the design, implementation, and total cost of virtual environments. The list of authors features an all-star cast of simulation practioners rarely assembled for such purposes. The book is well organized and describes each of the antecedents of good design in a pragmatic way making it easy for novices or experts to easily find selected topics gain knowledge from reading." -Robert Sottilare, Ph.D., Simulationist & Adaptive Tutoring Scientist "... a comprehensive guide to the latest technology and ideas in the resurgent field of VE. The editors have brought together a distinguished list of expert contributors and covered a broad swath to provide a definitive guide of the current state-of-the-art for students and experts alike." -Scott S. Grigsby, Ph.D., Ball Aerospace and Technologies Corp

    Innehållsförteckning

    • Introduction. System Requirements. Design Approaches and Implementation Strategies. Health and Safety Issues. Evaluation. Selected Applications of Virtual Environments.