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      1. Data och IT
      2. Informationsteknik: allmänt

      OpenGL 4 Shading Language Cookbook

      Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way.

      AvDavid Wolff

      Häftad, Engelska, 2013

      797 kr

      Beställningsvara. Skickas inom 5-8 vardagar. Fri frakt över 249 kr.

      Fler format och utgåvor

      E-bok

      457 kr

      Häftad

      649 kr

      Beskrivning

      Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You ll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way.Key FeaturesDiscover simple and advanced techniques for leveraging modern OpenGL and GLSLLearn how to use the newest features of GLSL including compute shaders, geometry, and tessellation shadersGet to grips with a wide range of techniques for implementing shadows using shadow maps, shadow volumes, and moreClear, easy-to-follow examples with detailed explanations and full, cross-platform source code available from GitHubBook DescriptionOpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute.OpenGL 4 Shading Language Cookbook provides easy-to-follow examples that first walk you through the theory and background behind each technique, and then go on to provide and explain the GLSL and OpenGL code needed to implement it. Beginner level through to advanced techniques are presented including topics such as texturing, screen-space techniques, lighting, shading, tessellation shaders, geometry shaders, compute shaders, and shadows.OpenGL Shading Language 4 Cookbook is a practical guide that takes you from the fundamentals of programming with modern GLSL and OpenGL, through to advanced techniques. The recipes build upon each other and take you quickly from novice to advanced level code.You'll see essential lighting and shading techniques; examples that demonstrate how to make use of textures for a wide variety of effects and as part of other techniques; examples of screen-space techniques including HDR rendering, bloom, and blur; shadowing techniques; tessellation, geometry, and compute shaders; how to use noise effectively; and animation with particle systems.OpenGL Shading Language 4 Cookbook provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer graphics applications.What you will learnCompile, debug, and communicate with shader programsUse new features of GLSL 4 such as subroutines, sampler objects, and uniform blocksImplement core lighting and shading techniques such as diffuse and specular shading, per-fragment shading, and spotlightsUse textures for a variety of effects including cube maps for reflection or refractionImplement screen-space techniques such as HDR, bloom, blur filters, order-independent transparency, and deferred shadingUtilize noise in shadersUse shaders for animationMake use of compute shaders for physics, animation, and general computingLearn how to use new OpenGL features such as shader storage buffer objects, and image load/storeWho this book is forThis book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.

      Produktinformation

      • Utgivningsdatum:2013-12-24
      • Mått:191 x 235 x 22 mm
      • Vikt:733 g
      • Format:Häftad
      • Språk:Engelska
      • Antal sidor:394
      • Upplaga:2
      • Förlag:Packt Publishing Limited
      • ISBN:9781782167020

      Utforska kategorier

      • Informationsteknik: allmänt inom Data och IT

      Mer om författaren

      David Wolff is a professor in the computer science department at Pacific Lutheran University (PLU). He received a PhD in Physics and an MS in computer science from Oregon State University. He has been teaching computer graphics to undergraduates at PLU for over 17 years, using OpenGL.

      Innehållsförteckning

      • Table of ContentsGetting Started with GLSL 4.0The Basics of GLSL ShadersLighting, Shading, and OptimizationsUsing TexturesImage Processing, Screen Space Techniques, and Alternate Rendering TechniquesUsing Geometry and Tessellation ShadersShadowsUsing Noise in ShadersAnimation and ParticlesCompute Shaders
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