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    1. Läromedel
    2. Läromedel: matematik och naturvetenskap
    3. Läromedel: teknik och praktiska ämnen

    Design and the Digital Humanities

    A Handbook for Mutual Understanding

    AvMilena Radzikowska,Stan Ruecker

    Häftad, Engelska, 2022

    507 kr

    Tillfälligt slut

    Beskrivning

    This is an essential practical guide for academics, researchers and professionals involved in the digital humanities, as well as designers working with them. It prepares readers from both fields for working together, outlining disciplinary perspectives and lessons learned from more than twenty years of experience, with over two dozen practical exercises.The central premise of the book is a timely one – that the twin disciplines of visual communication design and digital humanities (DH) are natural allies, with much to be gained for researchers, students and practitioners from both areas who are able to form alliances with those from the other side. The disciplines share a common fundamental belief in the extraordinary value of interdisciplinarity, which in this case means that the training, experience and inclinations from both fields naturally tend to coincide. The fields also share an interest in research that focuses on humanities questions and approaches, where the goal is to improve understanding through repeated observation and discussion. Both disciplines tend to be generative in nature, with the ultimate end in many cases of designing and creating the next generation of systems and tools, whether those be intended for dealing with information or communication.The interdisciplinary nature of this book is both a strength and a challenge. For those academics and practitioners who have worked with the other discipline, this will be a much-welcomed handbook of terminology, methods and activities. It will also be of interest to those who have read about, seen presented and used the outcomes of successful design and DH collaborations, and who might be interested in forming similar partnerships.However, for all they have in common, design and digital humanities also have significant differences. This book discusses these issues in the context of a variety of research projects as well as classroom activities that have been tried and tested. This book will provide both design and the digital humanities with a better mutual understanding, with the practical intention of working effectively together in ways that are productive and satisfying for everyone involved.Design education has a long history, a presence in many post-secondary institutions, and a robust market for educational and practice-based literature. The Digital Humanities community, in contrast, is much younger, but rising rapidly, both academically and within industry. Both design and DH are collaborative disciplines, with much in common in terms of vision, but with confusing overlap in terminology and ways-to-practice. The book describes and demonstrates foundational concepts from both fields with numerous examples, as well as projects, activities and further readings at the end of each chapter. It provides complete coverage of core design and DH principles, complete with illustrated case studies from cutting-edge interdisciplinary research projects. Design and the Digital Humanities offers a unique approach to mastering the fundamental processes, concepts, and techniques critical to both disciplines.It will be of interest to those who have been following previous work by bestselling authors in the fields of visual communication design and the digital humanities, such as Ellen Lupton, Steven Heller, Julianne Nyhan, Claire Warwick and Melissa Terras. This guide is suitable for use as an undergraduate or masters-level text, or as an in-the-field reference guide.  Throughout the book, terms or concepts that may not be familiar to all readers are carefully spelled out with examples so that the text is as accessible as possible to non-technical readers from a range of disciplines.

    Produktinformation

    • Utgivningsdatum:2022-05-13
    • Mått:170 x 244 x 25 mm
    • Vikt:492 g
    • Format:Häftad
    • Språk:Engelska
    • Antal sidor:274
    • Förlag:Intellect
    • ISBN:9781789383584

    Utforska kategorier

    • Läromedel: teknik och praktiska ämnen inom Läromedel
    • Konst: teknik inom Kultur

    Mer om författaren

    Dr. Milena Radzikowska designs, teaches and conducts research as a feminist, committed mentor and community builder. Her work in human-computer interaction is reciprocally informed by her passion for creating safer, more inclusive and compelling spaces, both digital and analogue.Stan Ruecker is the Anthony J. Petullo Professor in Design at the University of Illinois. He is currently exploring physical interfaces for tasks such as analyzing text, modelling time and designing experience.

    Innehållsförteckning

    • IntroductionSelling the Value of DesignThe Epistemological Modes of Knowledge ProductionChange is scaryi) Territory of Possible Engagementsii) Moving the GoalpostsWhat expertise looks likei) Who are Designers?ii) Who are the Digital Humanists?iii) What Expertise in Collaboration Looks LikeEXERCISES: MeaningCreating understandingDefining DHi) What do Digital Humanists Do?Defining designi) Is There Such Thing As Good Design? If So, What Is It?ii) Why Design Mattersiii) Critical Designiv) What do Designers Do?What is PublishableCase study 1: how design students define themselvesEXERCISES: Form and textMisunderstandingsTerms from DHi) Text Encodingii) Structured Dataiii) Federated Dataiv) Linked Data: A Brief Historical Foray into the MemexTerms from Designi) SketchesTypes of sketchesii) Three Forms of User-Centered Designiii) Design Thinkingiv) Reframingv) GestaltClaim Gamesi) Researchii) Projects and Research Projectsiii) Imageiv) Textv) Prototypesvi) Metaphors and Other Figures of Speechvii) IterationCase study: what's a book?EXERCISES: Collections and territoriesMeeting pointsHumanities visualizationi) Why Graphical Representation?ii) Rich Prospect Browsingiii) Proposing New RPB Principles and ToolsPrinciple of ParticipationPrinciple of AssociationPrinciple of ContexualityPrinciple of Pluralismiv) A Critical Challenge to the Power Embedded in Prospect and RefugeCase studies: DH-based visualizations created by undergraduate design studentsi) BigSeeii) Structured Surfacesiii) Resultsiv) What We’d ChangeCase studies: Decision Support Systemsi) Descriptive Reflectionsii) Design Z (Gears)iii) Design A+1 (Bars & Sliders)iv) Design B (Lines & Dots)v) Analytical Reflectionvi) Feminist RPB in Manufacturing DSSvii) Critical Reflection Using Feminist HCIviii) Reflection Using a Critical Design FrameworkEXERCISES: Data visualization and interface designWorking better together: interdisciplinary research in practiceDeveloping interdisciplinary researchersi) Undergraduate Interdisciplinary Researchersii) Masters-Level Interdisciplinary Researchersiii) PhD-Level Interdisciplinary Researchersiv) Resource Needsv) Critical Non-TangiblesWhat is Respectable?Project management for interdisciplinary researchersi) Ways of Collaboratingii) Delegation vs Collaborationiii) Cross Disciplinary Lessons LearnedManaging people who are sensitive to their surroundingsi) Designers as ParameciumTenacity, or Sticking it OutRepetition: Same Shit, Different PileComparison: One Person’s Poison is Another Person’s NutrientCommunity: A World of ParameciaChanging the WorldFrom Bad to Worse: What if the Choice is Between Greater Poison and Lesser Poison?From Good to Better: Choosing Among NutrientsDiscontinuity, or Sudden DeathUnanticipated Side-EffectsReality Check: Taking a Few Roughs with a SmoothCase study: Interdisciplinary research project charteri) The Project Charterii) Most Recent Additions and ConsiderationsEXERCISES: PlanningOur Journey ContinuesFrom the Digital to the PhysicalDesign for Peace and ReconciliationCollaborativeDesign Concepts LabFinal thoughtsEXERCISES: Intellectual territories