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    1. Data och IT
    2. Programmeringsböcker

    Blueprints Visual Scripting for Unreal Engine 5

    Unleash the true power of Blueprints to create impressive games and applications in UE5

    AvMarcos Romero,Brenden Sewell

    Häftad, Engelska, 2022

    958 kr

    Beställningsvara. Skickas inom 5-8 vardagar. Fri frakt över 249 kr.

    Beskrivning

    Explore the faster way to build games using UE5 Blueprints through clear visuals, step-by-step projects, and real-world workflows in this illustrated guideKey FeaturesDesign a fully functional game in UE5 without writing a single line of codeImplement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligenceDeploy your game on multiple platforms and share it with the worldBook DescriptionUnreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices.The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you’ll learn how to implement procedural generation and create a product configurator.By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.What you will learnUnderstand programming concepts in BlueprintsCreate prototypes and iterate new game mechanics rapidlyBuild user interface elements and interactive menusUse advanced Blueprint nodes to manage the complexity of a gameExplore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event GraphGet to grips with OOP concepts and explore the Gameplay FrameworkWork with virtual reality development in UE BlueprintImplement procedural generation and create a product configuratorWho this book is forThis book is for anyone interested in developing games or applications with UE5. Although basic knowledge of Windows OS is required, experience in programming or UE5 is not necessary.

    Produktinformation

    • Utgivningsdatum:2022-05-02
    • Mått:191 x 235 x 35 mm
    • Vikt:1 026 g
    • Format:Häftad
    • Språk:Engelska
    • Antal sidor:568
    • Upplaga:3
    • Förlag:Packt Publishing Limited
    • Medarbetare:Luis Cataldi
    • ISBN:9781801811583

    Utforska kategorier

    • Programmeringsböcker inom Data och IT

    Mer om författaren

    Marcos Romero is the author of the Romero Blueprints blog, which is one of the main references on the internet to learn about Blueprints. Epic Games invited Marcos to the Unreal Engine 4 closed beta program to experiment and collaborate with the evolution of the tools. He was also one of the first recipients of Unreal Dev Grants for Education. Marcos is a well-known figure in the Unreal community and, for Epic Games, he wrote the official Blueprints Compendium and Blueprints Instructor's Guide. Brenden Sewell is a game designer and creative director with over a decade of experience leading teams in the development of compelling interactive experiences that entertain and inspire. Prior to joining Bossfight Entertainment to work on some upcoming secret projects, he explored the intersection of social impact and entertainment serving as the Creative Director for E-line Media. He has led developments from concept to live support on a variety of games ranging from a brain-training first-person shooter to a construction sandbox exploring the future of digital fabrication.

    Innehållsförteckning

    • Table of ContentsExploring the Blueprint EditorProgramming with BlueprintsObject-Oriented Programming and the Gameplay FrameworkUnderstanding Blueprint CommunicationObject Interaction with BlueprintsEnhancing Player AbilitiesCreating Screen UI ElementsCreating Constraints and Gameplay ObjectivesBuilding Smart Enemies with Artificial IntelligenceUpgrading the AI EnemiesGame States and Applying Finishing TouchesBuilding and PublishingData Structures and Flow ControlMath and Trace NodesBlueprints TipsIntroduction to VR DevelopmentAnimation BlueprintsCreating Blueprint Libraries and ComponentsProcedural GenerationCreating a Product Configurator using the Variant Manager
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