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Beskrivning
Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.
Produktinformation
Utgivningsdatum:2022-01-13
Mått:155 x 235 x 26 mm
Vikt:724 g
Format:Häftad
Språk:Engelska
Antal sidor:429
Förlag:Springer Nature Switzerland AG
ISBN:9783030790615
Originaltitel:Virtual und Augmented Reality (VR/AR)
Dr. Ralf Doerner is professor for Computer Graphics and Virtual Reality at RheinMain University of Applied Sciences in Wiesbaden, Germany. He has offered numerous courses in the field of VR/AR, has been responsible for public and industrial projects in this area, and has also written over 100 international scientific papers in this field.Dr. Wolfgang Broll is professor for Virtual Worlds and Digital Games at the Ilmenau University of Technology. He has been doing research in VR and AR for more than 25 years. Beside his academic career, he was a founder and manager of fayteq before it was acquired by facebook.Dr. Paul Grimm is professor for Software Design and Architecture of Extended Reality and 3D Game Engines at Darmstadt University of Applied Sciences in Germany. His research interests focus on simplifying the creation of Virtual and Augmented Reality, and he has been pursuing this for more than 20 years in various national and international projects.Dr. Bernhard Jung is professor for Virtual Reality and Multimedia at the Institute of Computer Science, Freiberg University of Mining and Technology, Germany. His research interests are in the fields of Virtual & Mixed Reality, Large Data Visualization, Virtual Prototyping with HPC workflows, Human-Computer Interaction, and Advanced Robotics.
Innehållsförteckning
1 R. Doerner et al., Introduction to Virtual and Augmented Reality.- 2 R. Doerner and F. Steinicke, Perceptual Aspects of VR.- 3 B. Jung and A. Vitzhum, Virtual Worlds.- 4 P. Grimm at al., VR/AR Input Devices and Tracking.- 5 W. Broll et al., VR/AR Output Devices.- 6 R. Doerner et al., Interaction in Virtual Worlds.- 7 M. Buhr et al., Real-time Aspects of VR Systems.- 8 W. Broll, Augmented Reality.- 9 R. Doerner et al., VR/AR Case Studies.- 10 W. Broll et al., Authoring of VR/AR Applications.- 11 R. Doerner, Mathematical Foundations of VR/AR.
Martha Boeckenfeld, Enée Bussac, Ralf Deckers, Ralf Dörner, Alexander El-Meligi, Franz Falkenau, Robin Horst, Lutz Martin Keppeler, Elif Güney Menderes