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    Playing with the Past: Into the Future

    AvErik Champion

    Häftad, Engelska, 2024

    Del i serien Human–Computer Interaction Series

    1 822 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Fler format och utgåvor

    Inbunden

    1 822 kr

    E-bok

    2 359 kr

    Övrigt

    665 kr

    Beskrivning

    Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments.This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.

    Produktinformation

    • Utgivningsdatum:2024-01-03
    • Mått:155 x 235 x 14 mm
    • Vikt:388 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Human–Computer Interaction Series
    • Antal sidor:226
    • Upplaga:2
    • Förlag:Springer International Publishing AG
    • ISBN:9783031109348

    Utforska kategorier

    • CAD-program inom Data och IT
    • Människa – datorinteraktion inom Data och IT
    • Tillämpad datateknik inom Data och IT

    Mer om författaren

    Erik Champion is currently an Enterprise Fellow at the University of South Australia, an Honorary Professor at the Australian National University, an Honorary Research Fellow at the University of Western Australia, and Emeritus Professor at Curtin University. He was Curtin’s first UNESCO Chair, in Cultural Heritage and Visualisation, and has degrees in architecture, engineering and philosophy, but has also studied in the humanities, in art history, human-computer interaction, and education. He has worked in New Zealand, Japan, the United Kingdom, Denmark, and Australia.

    Innehållsförteckning

    • Virtual Travel: Being Not Quite 'There'.- Virtual Environment: Constraints and Possibilities.-Space and Place in Cyberspace.-  Culturally Significant Presence.- What Have We Learnt from Game-Style Interaction?.- Playing With The Past: Case Studies.- Mixed Histories, Augmented Pasts.- 8. Evaluating Virtual Heritage in the Future.- An Open Conclusion.- Index.
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