• Fri frakt över 249 kr
  • •
  • Snabba leveranser
  • •
  • Billiga böcker
Kundservice

Du är på sajten för privatpersoner.

Företag, bibliotek eller offentlig verksamhet?

Du handlar på classic.bokus.com, där alla dina funktioner finns intakta.
Till classic.bokus.com
Bokus logotyp. Gå till startsidan.
  • Erbjudanden
  • Nyheter
  • Student
  • Topplistor
  • Barn & ungdom
  • Bokus Play
  • E-böcker
  • Pocketböcker
  • Spel & pussel

10% rabatt på allt med kod NYSTART10 →

Sidfot

Mina sidor

    Hjälp

    • Kundservice
    • Vanliga frågor och svar
    • Frakt och leverans
    • Retur vid ångerrätt
    • Reklamera vara
    • Betalning
    • Köpvillkor
    • Allmänna villkor
    • Information om webbplatsens tillgänglighet

    Om Bokus

    • Om oss
    • Pressrum
    • För studenter
    • För företag
    • För bibliotek och offentlig verksamhet
    • För leverantörer
    • Hållbarhet

    Populärt

    • Aktuella erbjudanden
    • Presentkort
    • Studentlitteratur
    • Nya böcker
    • Topplistor
    • Signerade böcker
    • Engelska böcker

    Inspiration

    • Boktips
    • BookTok
    • Populära bokserier
    • Barnbokskaraktärer
    • Populära författare
    Logotyp för Bokus
    Följ oss på Facebook (extern länk)Följ oss på Instagram (extern länk)Följ oss på YouTube (extern länk)Följ oss på TikTok (extern länk)
    bokus @ CookiesAnpassa cookiesIntegritetspolicyKöpvillkor
    Till Citymail hemsida (extern länk)Till Budbee hemsida (extern länk)Till Postnord hemsida (extern länk)Till Schenker hemsida (extern länk)Till Early Bird hemsida (extern länk)Till Walleys hemsida (extern länk)
    1. Data och IT
    2. Programmeringsböcker

    From Pixels to Perception: The Interplay Between Real and Virtual Human Experiences

    AvSoraia Raupp Musse,Julia Melgaré

    Inbunden, Engelska, 2026

    3 079 kr

    Kommande

    Beskrivning

    The book delves into two key aspects of the interaction between real and virtual humans. First, it examines the intricate dynamics of human perception in relation to virtual human representation, beginning with an exploration of the Uncanny Valley (UV) theory to understand why certain virtual humans evoke discomfort or a sense of strangeness in users. It also addresses how human biases influence these perceptions, offering a deeper understanding of the subjective factors at play. The book introduces innovative methods to investigate this phenomenon, correlating objective image characteristics, such as Hu Moments and Histogram Oriented Gradient (HOG), with subjective feelings of discomfort. The second aspect of the book shifts focus to the perspective of virtual humans, discussing how they perceive the virtual world and the importance of gaze behavior in creating believable characters. By integrating insights from neuroscience with data-driven models, the book illustrates how animated gaze and virtual human perception can enhance user interaction with virtual environments. Bringing together both sides of perception, this comprehensive analysis reveals how these dynamics impact the user experience with technology.

    Produktinformation

    • Utgivningsdatum:2026-11-13
    • Mått:155 x 235 x undefined mm
    • Format:Inbunden
    • Språk:Engelska
    • Antal sidor:151
    • Förlag:Springer Nature Switzerland AG
    • ISBN:9783032301888

    Utforska kategorier

    • Programmeringsböcker inom Data och IT
    • Människa – datorinteraktion inom Data och IT

    Mer om författaren

    Soraia Raupp Musse is a Full Professor at the Polytechnic School of PUCRS (Pontifical Catholic University of Rio Grande do Sul, Brazil) and a CNPq Productivity Fellow. She holds degrees in Computer Science from PUCRS (BSc, 1990), UFRGS (MSc, 1994), and EPFL in Switzerland (MSc, 1997; Ph.D., 2000), with a postdoctoral fellowship at the University of Pennsylvania (2016). Her research focuses on graphics processing, including virtual humans, crowd simulation, visual perception, and computer vision. She has authored over 220 publications in leading journals and conferences, including Elsevier Computers & Graphics, IEEE TVCG, Computer Graphics Forum, SIGGRAPH, and MIG, and co-authored four internationally published books with Springer-Verlag, including the first book on Crowd Simulation. Her work has been recognized with 50 awards.  She coordinates the newly established INCT-SiM-AI, a Brazilian National Institute of Science and Technology focused on AI-driven personalized solutions for climate disaster response.Julia is a PhD Candidate at Polytechnic School of PUCRS (Pontifical Catholic University of Rio Grande do Sul, Brazil). She has a Bachelor’s degree in Computer Science from PUCRS (2021) and worked as a visiting PhD Student at École Polytechnique de Paris (2023-2024). Her research focuses on computer animation focused on virtual characters and behavioral animation and computer vision applied to virtual agents. She also has experience working in the industry as a game developer and software engineer. Julia has published several papers focusing on gaze animation, synthetic vision and facial expression analysis in venues such as Computer Graphics Forum, IEEE Computer Graphics & Applications, ACM Conference on Intelligent Virtual Agents (IVA), and others.Greice Pinho Dal Molin is a researcher and DBA (database administrator) at a mixed-economy company as an IT Specialist. She holds a degree in Mathematics from UFRGS (2003), a master's degree from PUCRS (2019), and a doctorate from PUCRS (2024). Her research focuses on the quantitative perception of animated characters with an emphasis on Uncanny Valley Theory. Greice Pinho has published several scientific articles on the quantitative perception of animated characters, including publications in journals such as Elsevier, Springer, SIGGRAPH, IEEE Xplore (ICSC), among others.Victor Flávio de Andrade Araujo is a Postdoctoral Research Fellow at the Polytechnic School of PUCRS and Assistant Professor at Tiradentes University (UNIT, in Sergipe, Brazil). He holds a Bachelor's degree in Computer Science from UNIT (2017), a Master's degree from PUCRS (2020), and a PhD from PUCRS (2024), with a sandwich period (visiting scholar) at the Sorbonne University (Marie Curie Campus, Paris, France - 2022-2023). His research focuses on the perception of virtual humans, with an emphasis on biases. Victor Araujo has published over 30 scientific papers on the perception of virtual humans, including publications in Computers & Graphics, SIGGRAPH, The Visual Computer, IEEE Computer Graphics and Applications, and others.Paulo Ricardo Knob is a Postdoctoral Research Fellow at the Polytechnic School of PUCRS and Scientific Project Manager from INCT-Sim-AI. He holds a Bachelor's degree in Computer Science from UPF (BSc, 2010), a Master's degree from PUCRS (2018), and a PhD from PUCRS (2022). His research focuses on virtual agents, with an emphasis on crowd simulation and conversational agents. Paulo Ricardo Knob has published over 20 scientific papers on the area, including publications in Computers & Graphics, The Visual Computer, IEEE International Conference on Semantic Computing, among others.

    Innehållsförteckning

    • .- Introduction..- Human Perception of Virtual Humans..- Computational Analysis of Perception..- Virtual Human Perception, Gaze and Behavior..- Applications of Virtual Humans as Embodied Conversational Agents..- Ethical Considerations and Future Trends. .- Final Reflections: From Pixels to Perception.