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    1. Språk och ordböcker
    2. Språkundervisning och språkinlärning

    Games and Much More for the Modern Languages and Translation Class

    AvAlexandra Santamaría Urbieta,Elena Alcalde Peñalver

    Häftad, Engelska, 2024

    Del 6 i serien Gaming Ecologies and Pedagogies Series

    860 kr

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    Inbunden

    2 017 kr

    Beskrivning

    Dive into the future of language education with our guide, blending innovation with practical application. Unlock the power of gamification, digital storytelling, and AI to make learning more engaging and effective. Transform classes into dynamic, interactive experiences that captivate students. Master classroom response systems and utilize social networks to enhance educational outcomes. This book is a must-have for educators seeking to revolutionize their teaching methods and bring languages to life. Get ready to elevate your teaching strategies and inspire your students. Embrace the change and lead the way in modern language education.

    Produktinformation

    • Utgivningsdatum:2024-08-08
    • Mått:155 x 235 x 15 mm
    • Vikt:453 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Gaming Ecologies and Pedagogies Series
    • Antal sidor:244
    • Förlag:Brill
    • ISBN:9789004704633

    Utforska kategorier

    • Språkundervisning och språkinlärning inom Språk och ordböcker

    Mer om författaren

    Alexandra Santamaría Urbieta, Ph.D., University of Las Palmas de Gran Canaria, is Associate Professor of Translation Studies at Universidad Internacional de La Rioja, Spain. She has published and edited books, together with many articles, related to digital pedagogical innovation.Elena Alcalde Peñalver, Ph.D., University of Granada, is Associate Professor of Translation Studies at University of Alcalá, Spain. She has edited and published books and written many articles on innovating teaching in the field.

    Innehållsförteckning

    • ForewordPeter BannisterPrefaceAcknowledgmentsList of Figures and TablesPART 1: Escape Games for the Modern Languages and Translation Class…1 Theoretical Framework1 Teaching Translation and Modern Languages Nowadays2 The Use of Active Methodologies in the Translation and Modern Languages Classroom: First Steps towards Gamification3 Game-Based Learning: What It Is and What It Entails4 Features of Gamification5 Advantages of Including Gamification in Teaching Plans6 Acquisition and Use of Skills for Problem-Solving7 Socialization and Cooperation8 Increased Concentration9 Personal Autonomy10 Close Teacher-Student Relationship11 Assimilation and Interconnection of Content12 Participation13 Development of Critical Thinking Skills14 Development of Digital Literacy Skills15 Motivation and Gamification: Bros or Foes?16 Teachers’ Motivation17 Student Motivation18 Challenges and Drawbacks of Including Gamification in Teaching Plans19 Overemphasis on Competition20 Damaged Self-Esteem21 Challenge Implementation22 Access Difficulties23 Fatigue24 Modern Languages, Translation and Gamification: What Has Been Done So Far?25 Key Concepts2 Escape Game Structure: A Proposal1 Step 1: Features of the Narrative2 Step 2: Missions or Challenges3 Step 3: Badges or Game Cards: Is There More to It Than Just a Grade?4 Step 4: Set Up and the Role of the Game Master5 Step 5: Assessment6 Key Concepts3 Do’s, Don’ts and Implications for Practice1 Do’s2 Don’ts3 Escape Games: Implications for Practice4 Key Concepts4 Escape Game – Example 1: Escaping Finance1 Objectives2 Competences Developed3 Student Grouping Strategy4 Previous Considerations5 Presentation of the Narrative and Plot6 Materials7 Preparation of the Game8 Game Sequence9 Summary10 Online Adaptation11 Printable Item 15 Escape Game – Example 2: Operation Punctuation Check1 Objectives2 Competences Developed3 Student Grouping Strategy4 Previous Considerations5 Presentation of the Narrative and Plot6 Materials7 Preparation of the Game8 Game Sequence9 Summary10 Face-to-Face AdaptationPART 2: And Much More…6 Digital Storytelling: A How-to Guide1 How to Apply DST in the Classroom2 Checklist for Students When Preparing Their DST Assignment3 Assessment4 Key Concepts7 Classroom or Immediate Response Systems: Interaction Tools1 Pear Deck2 An Example of the Use of the Tool Pear Deck in the Modern Languages Classroom3 An Example of the Use of the Tool Pear Deck in the Translation Classroom4 Nearpod5 An Example of the Use of the Tool Nearpod in a Spanish Classroom6 Wooclap7 An Example of the Use of the Tool Wooclap in a Translation Course8 Overview of Tools9 Key Concepts8 Social Networks: A Possibility for the Classroom1 Practical Examples and Tools2 Key Concepts9 The Virtual Scenario: A New Teaching & Learning Reality1 The Virtual Scenario in the Translation Class: A World of Possibilities2 What Do Students Think about Online Translation Learning?3 What Do Teachers Think about Online Translation Teaching?4 The Virtual Scenario in the Modern Languages Class: Endless Opportunities for Learning5 Working Collaboratively Online: Advantages & Disadvantages6 Key Concepts10 The Role of AI in Modern Languages & Translation Degrees1 Understanding AI in Language Learning and Translation2 AI Tools for Language Learning, Translation & Localization3 Ethical Considerations in AI Applications4 AI’s Impact on Language Professionals5 Case Studies6 Lesson Plan for Prompt 17 Academic Suggestions for Prompt 28 Lesson Plan for Prompt 39 Reviewer Suggestions for Prompt 410 Future Directions and Challenges11 Key Concepts11 Final ThoughtsIndex