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    1. Historia och arkeologi
    2. Historia
    3. Allmän historia och världshistoria

    Cultural Legacy of the Royal Game of the Goose

    400 years of Printed Board Games

    AvAdrian Seville

    Inbunden, Engelska, 2019

    2 253 kr

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    Fler format och utgåvor

    E-bok

    829 kr

    E-bok

    831 kr

    Häftad

    705 kr

    Beskrivning

    The book traces the history of the Game of the Goose from its medieval roots and celebrates its continuing cultural legacy as the chief model for race games played with dice in the modern era.

    Produktinformation

    • Utgivningsdatum:2019-07-01
    • Mått:170 x 240 x 27 mm
    • Vikt:1 076 g
    • Format:Inbunden
    • Språk:Engelska
    • Antal sidor:392
    • Upplaga:0
    • Förlag:Amsterdam University Press
    • ISBN:9789462984974

    Utforska kategorier

    • Allmän historia och världshistoria inom Historia och arkeologi
    • Litteraturvetenskap inom Skönlitteratur
    • Litteraturvetenskap inom Skönlitteratur

    Mer om författaren

    Adrian Seville (Emeritus Professor of City University, London) is a leading collector and researcher of printed board games. His 2016 exhibition at the Grolier Club of New York was hailed in *The Wall Street Journal* as a ‘mindopening cultural event’.

    Recensioner i media

    "The book is written in a clear style and also 'tells a story.' Seville has put the game into its historical context and has given us the best insight into the subject including the latest facts. Not only will 'game-buffs' love the book but also as a 'picture book' it is well worth thumbing through its pages. As well, people interested in 'cultural heritage' will find a lot of fascinating facts. Well worth as a reference-book in your library!" - Fred Horn, Games and Puzzles, Winter 2019 "It is difficult to do justice to the scope and depth of Seville’s study in a short review such as this, but it offers much useful material, providing en passant, for example, comments on reference material such as books, library and museum collections and digital resources. Some of the sources Seville surveys may already be familiar to those who regularly consult standard reference sources, research library catalogues and national collections, but it is a testament to Seville’s scholarship that the reader is alerted to so broad a range of primary and secondary reference material to follow up for deeper study." - Eddie Duggan, Manchester Game Studies Network, October 2019 "The Cultural Legacy of the Royal Game of the Goose gives us a rare glimpse into the history of a game and into the complex and extensive knowledge necessary for its understanding. [...] The resulting treasure trove of information explains and illustrates in great detail the wide-ranging interests to which the Game of the Goose now contributes." - Alex de Voogt, The Antiquaries Journal, Vol. 102, September 2022

    Innehållsförteckning

    • PART I. The History of the Game of the Goose and its Variants, from its earliest appearance to the end of the 19th century CHAPTER 1: Introduction and Overview Appendix 1a - Chronological overview Appendix 1b - Rules for the classic Game of the Goose CHAPTER 2: Early History and Meaning of the Game of the Goose CHAPTER 3: French Games before the Revolution Appendix 3a - statistics from D'Allemagne's iconography Appendix 3b - individual spaces of Duval's Jeu du Monde CHAPTER 4: French games after the Revolution CHAPTER 5: An overview and listing of British games Appendix 5a - Introduction to the Check List of British games. Appendix 5b - Check List of British Games, compiled by John Spear CHAPTER 6: British games of the 17th and 18th centuries CHAPTER 7: British games of the 19th century CHAPTER 8: Distinctive Features of German Goose Games Appendix 8a - The Image Data Base of German Games CHAPTER 9: Italian Games to the end of the 19th century CHAPTER 10: Dutch and Flemish games CHAPTER 11: Games in Spain, Portugal and Latin America CHAPTER 12: Countries of Europe where the Game of the Goose was less in evidence. CHAPTER 13: The board game links between Europe and the USA PART II. The Legacy of the Game of the Goose in the Modern Era CHAPTER 14: The International Background to the Legacy CHAPTER 15: Amusement and Education CHAPTER 16: Propaganda, polemic and satire CHAPTER 17: Advertising and promotion CONCLUSION CHAPTER 18: Printed Board Games as Sources for Cultural History Literature quoted with abbreviated titles Glossary of technical terms List of figures Index of games Index of subjects