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Aditya Deshbandhu – författare

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8 produkter

  1. Aditya Deshbandhu - Gaming Culture(s) in India, Inbunden. Tillgänglighet: Lägg i varukorg

    Gaming Culture(s) in India

    Digital Play in Everyday Life

    Av Aditya Deshbandhu

    Inbunden, 2020

    2510 kr

    Lägg i varukorg

    This volume critically analyzes the multiple lives of the "gamer" in India. It explores the "everyday" of the gaming life from the player’s perspective, not just to understand how the games are consumed but also to analyze how the gamer influences the products’ many (virtual) lives.Using an …

  2. Aditya Deshbandhu - Gaming Culture(s) in India, Häftad. Tillgänglighet: Lägg i varukorg

    Gaming Culture(s) in India

    Digital Play in Everyday Life

    Av Aditya Deshbandhu

    Häftad, 2023

    691 kr

    Lägg i varukorg

    This volume critically analyzes the multiple lives of the "gamer" in India. It explores the "everyday" of the gaming life from the player’s perspective, not just to understand how the games are consumed but also to analyze how the gamer influences the products’ many (virtual) lives.Using an …

  3. Aditya Deshbandhu - Gaming Culture(s) in India, E-bok. Tillgänglighet: Lägg i varukorg

    Gaming Culture(s) in India

    Digital Play in Everyday Life

    Av Aditya Deshbandhu

    E-bok, 2020

    814 kr

    Lägg i varukorg

    This volume critically analyzes the multiple lives of the "gamer" in India. It explores the "everyday" of the gaming life from the player’s perspective, not just to understand how the games are consumed but also to analyze how the gamer influences the products’ many (virtual) lives. Using an …

  4. Aditya Deshbandhu - Gaming Culture(s) in India, E-bok. Tillgänglighet: Lägg i varukorg

    Gaming Culture(s) in India

    Digital Play in Everyday Life

    Av Aditya Deshbandhu

    E-bok, 2020

    814 kr

    Lägg i varukorg

    This volume critically analyzes the multiple lives of the "gamer" in India. It explores the "everyday" of the gaming life from the player’s perspective, not just to understand how the games are consumed but also to analyze how the gamer influences the products’ many (virtual) lives. Using an …

  5. Aditya Deshbandhu - 21st Century in 100 Games, Inbunden. Tillgänglighet: Lägg i varukorg

    21st Century in 100 Games

    Av Aditya Deshbandhu

    Inbunden, 2024

    2585 kr

    Lägg i varukorg

    The 21st Century in 100 Games is an interactive public history of the contemporary world. It creates a ludological retelling of the 21st century through 100 games that were announced, launched, and played from the turn of the century. The book analyzes them and then uses the games as a means of …

  6. Aditya Deshbandhu - 21st Century in 100 Games, Häftad. Tillgänglighet: Lägg i varukorg

    21st Century in 100 Games

    Av Aditya Deshbandhu

    Häftad, 2024

    592 kr

    Lägg i varukorg

    The 21st Century in 100 Games is an interactive public history of the contemporary world. It creates a ludological retelling of the 21st century through 100 games that were announced, launched, and played from the turn of the century. The book analyzes them and then uses the games as a means of …

  7. Aditya Deshbandhu - 21st Century in 100 Games, E-bok. Tillgänglighet: Lägg i varukorg

    21st Century in 100 Games

    Av Aditya Deshbandhu

    E-bok, 2024

    696 kr

    Lägg i varukorg

    The 21st Century in 100 Games is an interactive public history of the contemporary world. It creates a ludological retelling of the 21st century through 100 games that were announced, launched, and played from the turn of the century. The book analyzes them and then uses the games as a means of …

  8. Aditya Deshbandhu - 21st Century in 100 Games, E-bok. Tillgänglighet: Lägg i varukorg

    21st Century in 100 Games

    Av Aditya Deshbandhu

    E-bok, 2024

    696 kr

    Lägg i varukorg

    The 21st Century in 100 Games is an interactive public history of the contemporary world. It creates a ludological retelling of the 21st century through 100 games that were announced, launched, and played from the turn of the century. The book analyzes them and then uses the games as a means of …