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Chirstopher Carman – författare

Visar alla böcker från författaren Chirstopher Carman. Handla med fri frakt och snabb leverans.

4 produkter

  1. Chirstopher Carman - Visual Design Concepts For Mobile Games, Häftad. Tillgänglighet: Lägg i varukorg

    Visual Design Concepts For Mobile Games

    Av Chirstopher Carman

    Häftad, 2018

    786 kr

    Lägg i varukorg

    This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically …

  2. Chirstopher Carman - Visual Design Concepts For Mobile Games, E-bok. Tillgänglighet: Lägg i varukorg

    Visual Design Concepts For Mobile Games

    Av Chirstopher Carman

    E-bok, 2018

    898 kr

    Lägg i varukorg

    This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically …

  3. Chirstopher Carman - Visual Design Concepts For Mobile Games, E-bok. Tillgänglighet: Lägg i varukorg

    Visual Design Concepts For Mobile Games

    Av Chirstopher Carman

    E-bok, 2018

    927 kr

    Lägg i varukorg

    This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically …

  4. Chirstopher Carman - Visual Design Concepts For Mobile Games, Inbunden. Tillgänglighet: Tillfälligt slut

    Visual Design Concepts For Mobile Games

    Av Chirstopher Carman

    Inbunden, 2018

    2548 kr

    Tillfälligt slut

    This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically …