Daryl Baxter – författare
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3 produkter
3 produkter
Inbunden, Engelska, 2026
364 kr
Kommande
The Making of Tomb Raider: 1997-2000 tells the untold story of a pivotal period about one of the most successful videogame series of all time, as a new development team at Core Design took charge of Tomb Raider in 1997.Picking up where 2021’s The Making of Tomb Raider left off, this second volume covers Tomb Raider III, Tomb Raider: The Last Revelation, the expansion packs that were exclusive to PC at the time, Tomb Raider: Chronicles, as well as the first Game Boy title, following the departure of the original creators who moved on to work on a completely different title within the company.Based on original interviews with the Core Design team and others, along with exclusive images during this time, the book explores how the annual release schedule began to take its toll on the team, while revealing scrapped ideas such as a multiplayer mode, cut levels, and a fourth expansion pack that never came to be.The Making of Tomb Raider: 1997-2000 offers a candid look at the struggles of maintaining a global franchise at its peak, charting the creation of several blockbuster titles and revealing how the series’ own success almost brought many in the team to breaking point.
Inbunden, Engelska, 2021
272 kr
Skickas
Back in 1994 at the game company CORE Design' in Derby, Lara Croft was born. Through eighteen months of pure hard work from the team, Tomb Raider was released in 1996 and became the success that we see today; taking part in the mid-nineties celebrations of Brit-Pop and Girl Power.This is the story of the team who were involved in creating the first two games, then leaving the series to a new team in 1998.Lara Croft brought class, comedy, and a James Bondian role to the game, dreamt up by Toby Gard and helped to become a pitch with Paul Douglas. The game was a gamble, but because everyone at the company believed in it, it led to huge success for everyone, except for Toby and Paul.The Making of Tomb Raider' goes into detail of how Lara and the games were born, alongside why Toby Gard and Paul Douglas left before the sequel was released.Throughout eleven chapters of countless interviews, this book will tell you who was responsible for creating the first two games; from its levels, its music, the many voices of Lara Croft, and much more. The team also reveals all about the star of the second game; Winston the Butler, and how he came to be by Joss Charmet.Over twenty people were interviewed for this story; from the pitch for what would be Tomb Raider, alongside the challenges along the way, up until the release of Tomb Raider 2 in 1997
E-bok
Engelska, 2021141 kr
Läs direkt efter köp
Back in 1994 at the game company ‘CORE Design’ in Derby, Lara Croft was born. Through eighteen months of pure hard work from the team, Tomb Raider was released in 1996 and became the success that we see today; taking part in the mid-nineties celebrations of Brit-Pop and Girl Power. This is the story of the team who were involved in creating the first two games, then leaving the series to a new team in 1998. Lara Croft brought class, comedy, and a James Bondian role to the game, dreamt up by Toby Gard and helped to become a pitch with Paul Douglas. The game was a gamble, but because everyone at the company believed in it, it led to huge success for everyone, except for Toby and Paul. ‘The Making of Tomb Raider’ goes into detail of how Lara and the games were born, alongside why Toby Gard and Paul Douglas left before the sequel was released. Throughout eleven chapters of countless interviews, this book will tell you who was responsible for creating the first two games; from its levels, its music, the many voices of Lara Croft, and much more. The team also reveals all about the star of the second game; Winston the Butler, and how he came to be by Joss Charmet. Over twenty people were interviewed for this story; from the pitch for what would be Tomb Raider, alongside the challenges along the way, up until the release of Tomb Raider 2 in 1997…