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Eddie Lohmeyer – författare

Visar alla böcker från författaren Eddie Lohmeyer. Handla med fri frakt och snabb leverans.

4 produkter

  1. Eddie Lohmeyer - Unstable Aesthetics, E-bok. Tillgänglighet: Lägg i varukorg

    Unstable Aesthetics

    Game Engines and the Strangeness of Modding

    Av Eddie Lohmeyer

    E-bok, 2021

    468 kr

    Lägg i varukorg

    Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable …

  2. Eddie Lohmeyer - Unstable Aesthetics, E-bok. Tillgänglighet: Lägg i varukorg

    Unstable Aesthetics

    Game Engines and the Strangeness of Modding

    Av Eddie Lohmeyer

    E-bok, 2021

    468 kr

    Lägg i varukorg

    Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable …

  3. Eddie Lohmeyer - Unstable Aesthetics, Inbunden. Tillgänglighet: Lägg i varukorg

    Unstable Aesthetics

    Game Engines and the Strangeness of Modding

    Av Eddie Lohmeyer

    Inbunden, 2021

    1419 kr

    Lägg i varukorg

    Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable …

  4. Eddie Lohmeyer - Unstable Aesthetics, Häftad. Tillgänglighet: Lägg i varukorg

    Unstable Aesthetics

    Game Engines and the Strangeness of Modding

    Av Eddie Lohmeyer

    Häftad, 2023

    431 kr

    Lägg i varukorg

    Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable …