John David Funge – författare
Visar alla böcker från författaren John David Funge. Handla med fri frakt och snabb leverans.
7 produkter
Artificial Intelligence for Computer Games
An Introduction
Häftad, 2019
1041 kr
Lägg i varukorg
Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book …
AI for Games and Animation
A Cognitive Modeling Approach
E-bok, 1999
1712 kr
Lägg i varukorg
John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a …
Artificial Intelligence for Computer Games
An Introduction
E-bok, 2004
1231 kr
Lägg i varukorg
Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book …
AI for Games and Animation
A Cognitive Modeling Approach
E-bok, 1999
1675 kr
Lägg i varukorg
John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a …
Artificial Intelligence for Computer Games
An Introduction
E-bok, 2004
1231 kr
Lägg i varukorg
Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book …
AI for Games and Animation
A Cognitive Modeling Approach
Inbunden, 1999
1545 kr
Lägg i varukorg
John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a …
Artificial Intelligence for Computer Games
An Introduction
Inbunden, 2004
1267 kr
Lägg i varukorg
Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book …