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JungHyun Han – författare

Visar alla böcker från författaren JungHyun Han. Handla med fri frakt och snabb leverans.

7 produkter

  1. JungHyun Han - Introduction to Computer Graphics with OpenGL ES, Häftad. Tillgänglighet: Lägg i varukorg

    Introduction to Computer Graphics with OpenGL ES

    Av JungHyun Han

    Häftad, 2021

    786 kr

    Lägg i varukorg

    OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. …

  2. JungHyun Han - Introduction to Computer Graphics with OpenGL ES, E-bok. Tillgänglighet: Lägg i varukorg

    Introduction to Computer Graphics with OpenGL ES

    Av JungHyun Han

    E-bok, 2018

    927 kr

    Lägg i varukorg

    OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. …

  3. JungHyun Han - Introduction to Computer Graphics with OpenGL ES, E-bok. Tillgänglighet: Lägg i varukorg

    Introduction to Computer Graphics with OpenGL ES

    Av JungHyun Han

    E-bok, 2018

    927 kr

    Lägg i varukorg

    OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. …

  4. JungHyun Han - 3D Graphics for Game Programming, Inbunden. Tillgänglighet: Lägg i varukorg

    3D Graphics for Game Programming

    Av JungHyun Han

    Inbunden, 2011

    1544 kr

    Lägg i varukorg

    Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for …

  5. JungHyun Han - 3D Graphics for Game Programming, E-bok. Tillgänglighet: Lägg i varukorg

    3D Graphics for Game Programming

    Av JungHyun Han

    E-bok, 2011

    1658 kr

    Lägg i varukorg

    Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for …

  6. JungHyun Han - 3D Graphics for Game Programming, E-bok. Tillgänglighet: Lägg i varukorg

    3D Graphics for Game Programming

    Av JungHyun Han

    E-bok, 2011

    1658 kr

    Lägg i varukorg

    Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for …

  7. JungHyun Han - Introduction to Computer Graphics with OpenGL ES, Inbunden. Tillgänglighet: Lägg i varukorg

    Introduction to Computer Graphics with OpenGL ES

    Av JungHyun Han

    Inbunden, 2018

    1566 kr

    Lägg i varukorg

    OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. …