JungHyun Han – författare
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7 produkter
Introduction to Computer Graphics with OpenGL ES
Av JungHyun Han
Häftad, 2021
786 kr
Lägg i varukorg
OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. …
Introduction to Computer Graphics with OpenGL ES
Av JungHyun Han
E-bok, 2018
927 kr
Lägg i varukorg
OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. …
Introduction to Computer Graphics with OpenGL ES
Av JungHyun Han
E-bok, 2018
927 kr
Lägg i varukorg
OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. …
3D Graphics for Game Programming
Av JungHyun Han
Inbunden, 2011
1544 kr
Lägg i varukorg
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for …
3D Graphics for Game Programming
Av JungHyun Han
E-bok, 2011
1658 kr
Lägg i varukorg
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for …
3D Graphics for Game Programming
Av JungHyun Han
E-bok, 2011
1658 kr
Lägg i varukorg
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for …
Introduction to Computer Graphics with OpenGL ES
Av JungHyun Han
Inbunden, 2018
1566 kr
Lägg i varukorg
OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. …