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Marta Fijak – författare

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4 produkter

  1. Marta Fijak, Artur Ganszyniec - How and Why We Make Games, Häftad. Tillgänglighet: Lägg i varukorg

    How and Why We Make Games

    The Creative Confusion

    Av Marta Fijak, Artur Ganszyniec

    Häftad, 2024

    592 kr

    Lägg i varukorg

    This book delves into the intricate realms of games and their creation, examining them through cultural, systemic, and, most notably, human lenses. It explores diverse themes such as authorship, creative responsibility, the tension between games as a product and games as a form of cultural …

  2. Marta Fijak, Artur Ganszyniec - How and Why We Make Games, Inbunden. Tillgänglighet: Lägg i varukorg

    How and Why We Make Games

    The Creative Confusion

    Av Marta Fijak, Artur Ganszyniec

    Inbunden, 2024

    1566 kr

    Lägg i varukorg

    This book delves into the intricate realms of games and their creation, examining them through cultural, systemic, and, most notably, human lenses. It explores diverse themes such as authorship, creative responsibility, the tension between games as a product and games as a form of cultural …

  3. Artur Ganszyniec, Marta Fijak - How and Why We Make Games, E-bok. Tillgänglighet: Lägg i varukorg

    How and Why We Make Games

    The Creative Confusion

    Av Artur Ganszyniec, Marta Fijak

    E-bok, 2024

    606 kr

    Lägg i varukorg

    This book delves into the intricate realms of games and their creation, examining them through cultural, systemic, and, most notably, human lenses. It explores diverse themes such as authorship, creative responsibility, the tension between games as a product and games as a form of cultural …

  4. Artur Ganszyniec, Marta Fijak - How and Why We Make Games, E-bok. Tillgänglighet: Lägg i varukorg

    How and Why We Make Games

    The Creative Confusion

    Av Artur Ganszyniec, Marta Fijak

    E-bok, 2024

    606 kr

    Lägg i varukorg

    This book delves into the intricate realms of games and their creation, examining them through cultural, systemic, and, most notably, human lenses. It explores diverse themes such as authorship, creative responsibility, the tension between games as a product and games as a form of cultural …