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Michael Beardwood – författare

Visar alla böcker från författaren Michael Beardwood. Handla med fri frakt och snabb leverans.

4 produkter

  1. Michael Beardwood - Fundamental Level Design and Analysis, Häftad. Tillgänglighet: Lägg i varukorg

    Fundamental Level Design and Analysis

    A to B

    Av Michael Beardwood

    Häftad, 2024

    757 kr

    Lägg i varukorg

    This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design …

  2. Michael Beardwood - Fundamental Level Design and Analysis, Inbunden. Tillgänglighet: Lägg i varukorg

    Fundamental Level Design and Analysis

    A to B

    Av Michael Beardwood

    Inbunden, 2024

    2195 kr

    Lägg i varukorg

    This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design …

  3. Michael Beardwood - Fundamental Level Design and Analysis, E-bok. Tillgänglighet: Lägg i varukorg

    Fundamental Level Design and Analysis

    A to B

    Av Michael Beardwood

    E-bok, 2024

    873 kr

    Lägg i varukorg

    This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design …

  4. Michael Beardwood - Fundamental Level Design and Analysis, E-bok. Tillgänglighet: Lägg i varukorg

    Fundamental Level Design and Analysis

    A to B

    Av Michael Beardwood

    E-bok, 2024

    864 kr

    Lägg i varukorg

    This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design …