Shalini Govil-Pai – författare
Visar alla böcker från författaren Shalini Govil-Pai. Handla med fri frakt och snabb leverans.
5 produkter
Principles of Computer Graphics
Theory and Practice Using OpenGL and Maya®
E-bok, 2006
755 kr
Lägg i varukorg
Computer graphics games and animations have been popular for over a decade, and personal computers have now evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer …
Learning Computer Graphics
From 3D Models to Animated Movies on Your PC
Av Shalini Govil-Pai, Rajesh Pai
1998
668 kr
Lägg i varukorg
• Modeling - creating objects in three-dimensional space. • Animation - assigning a time-varying geometry and behavior to the modeled object. • Rendering - creating a photorealistic image of the modeled object. • Image Manipulation - enhancing rendered images to produce desired special effects. …
Principles of Computer Graphics
Theory and Practice Using OpenGL and Maya®
Inbunden, 2005
566 kr
Lägg i varukorg
Computer graphics games and animations have been popular for over a decade, and personal computers have now evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer …
Principles of Computer Graphics
Theory and Practice Using OpenGL and Maya®
Häftad, 2010
566 kr
Lägg i varukorg
Computer graphics games and animations have been popular for over a decade, and personal computers have now evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer …
Learning Computer Graphics
From 3D Models to Animated Movies on Your PC
Av Rajesh Pai, Shalini Govil-Pai
E-bok, 2012
734 kr
Lägg i varukorg
• Modeling - creating objects in three-dimensional space. • Animation - assigning a time-varying geometry and behavior to the modeled object. • Rendering - creating a photorealistic image of the modeled object. • Image Manipulation - enhancing rendered images to produce desired special effects. …