Steven J. Janke – författare
Visar alla böcker från författaren Steven J. Janke. Handla med fri frakt och snabb leverans.
5 produkter
Introduction to Linear Models and Statistical Inference
Av Steven J. Janke, Frederick Tinsley
Inbunden, 2005
2022 kr
Lägg i varukorg
A multidisciplinary approach that emphasizes learning by analyzing real-world data sets This book is the result of the authors' hands-on classroom experience and is tailored to reflect how students best learn to analyze linear relationships. The text begins with the introduction of four simple …
Introduction to Linear Models and Statistical Inference
Av Frederick Tinsley, Steven J. Janke
E-bok, 2005
2295 kr
Lägg i varukorg
A multidisciplinary approach that emphasizes learning by analyzing real-world data sets This book is the result of the authors'' hands-on classroom experience and is tailored to reflect how students best learn to analyze linear relationships. The text begins with the introduction of four simple …
Mathematical Structures for Computer Graphics
E-bok, 2014
1074 kr
Lägg i varukorg
A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes Mathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer …
Mathematical Structures for Computer Graphics
E-bok, 2014
1050 kr
Lägg i varukorg
A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes Mathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer …
Mathematical Structures for Computer Graphics
Häftad, 2014
1361 kr
Lägg i varukorg
A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenesMathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer …