Viktor Latypov – författare
Visar alla böcker från författaren Viktor Latypov. Handla med fri frakt och snabb leverans.
5 produkter
Vulkan 3D Graphics Rendering Cookbook
Implement expert-level techniques for high-performance graphics with Vulkan
Av Viktor Latypov, Alexey Medvedev m. fl.
E-bok, 2025
462 kr
Lägg i varukorg
Master Vulkan 1.3 with practical recipes for building, rendering, and optimizing stunning 3D graphics, guided by AR and rendering experts Sergey Kosarevsky and Alexey MedvedevPurchase the eBook for full-color content Key Features Learn to harness Vulkan 1.3 for building high-performance …
Vulkan 3D Graphics Rendering Cookbook
Implement expert-level techniques for high-performance graphics with Vulkan
Av Sergey Kosarevsky, Alexey Medvedev m. fl.
Häftad, 2025
653 kr
Lägg i varukorg
Master Vulkan 1.3 with practical recipes for building, rendering, and optimizing stunning 3D graphics, guided by AR and rendering experts Sergey Kosarevsky and Alexey MedvedevFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesLearn to harness Vulkan 1.3 for …
3D Graphics Rendering Cookbook
A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan
Av Viktor Latypov, Sergey Kosarevsky
E-bok, 2021
520 kr
Lägg i varukorg
Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes Key Features Learn to integrate modern rendering techniques into a single performant 3D rendering engine Leverage Vulkan to render 3D content, use AZDO in OpenGL applications, and …
3D Graphics Rendering Cookbook
A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan
Av Sergey Kosarevsky, Viktor Latypov
Häftad, 2021
837 kr
Lägg i varukorg
Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipesKey FeaturesLearn to integrate modern rendering techniques into a single performant 3D rendering engineLeverage Vulkan to render 3D content, use AZDO in OpenGL applications, and …